z_wound
0x0051ede0 · 257 bytes · __cdecl
_ZL7z_woundRK8CCommand
Decompiled
undefined (1 param)
/* z_wound(CCommand const&) */
void z_wound(CCommand *param_1)
{
CBaseEdict *this;
float fVar1;
float fVar2;
float fVar3;
CBasePlayer *pCVar4;
int *piVar5;
Infected *this_00;
char *__nptr;
long lVar6;
int iVar7;
pCVar4 = (CBasePlayer *)UTIL_GetCommandClient();
piVar5 = (int *)FindPickerEntity(pCVar4);
if (piVar5 != (int *)0x0) {
this_00 = (Infected *)(**(code **)(*piVar5 + 0x14c))(piVar5);
if (this_00 != (Infected *)0x0) {
__nptr = "";
if (1 < *(int *)param_1) {
__nptr = *(char **)(param_1 + 0x40c);
}
lVar6 = strtol(__nptr,(char **)0x0,10);
fVar3 = DAT_01053d50;
fVar2 = DAT_01053d4c;
fVar1 = vec3_origin;
if (-2 < lVar6) {
if (((vec3_origin != *(float *)(this_00 + 0x1cdc)) ||
(DAT_01053d4c != *(float *)(this_00 + 0x1ce0))) ||
(DAT_01053d50 != *(float *)(this_00 + 0x1ce4))) {
if (this_00[0x6c] == (Infected)0x0) {
this = *(CBaseEdict **)(this_00 + 0x30);
if (this != (CBaseEdict *)0x0) {
*(uint *)this = *(uint *)this | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(this);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this_00[0x70] = (Infected)((byte)this_00[0x70] | 1);
}
*(float *)(this_00 + 0x1cdc) = fVar1;
*(float *)(this_00 + 0x1ce0) = fVar2;
*(float *)(this_00 + 0x1ce4) = fVar3;
}
Infected::RequestWound(this_00,lVar6);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.