L L4D2node

CEntFireAutoCompletionFunctor::CommandCallback

0x00617f40 · 470 bytes · __thiscall

_ZN29CEntFireAutoCompletionFunctor15CommandCallbackERK8CCommand

Decompiled

undefined (2 params)

/* CEntFireAutoCompletionFunctor::CommandCallback(CCommand const&) */

void __thiscall
CEntFireAutoCompletionFunctor::CommandCallback
          (CEntFireAutoCompletionFunctor *this,CCommand *param_1)

{
  char cVar1;
  CBasePlayer *pCVar2;
  int iVar3;
  CBasePlayer *pCVar4;
  long lVar5;
  char *pcVar6;
  char *pcVar7;
  undefined4 uVar8;
  float fVar9;
  char *local_40 [4];
  char *local_30 [3];
  undefined4 local_24;
  undefined4 local_20;
  
  pCVar2 = (CBasePlayer *)UTIL_GetCommandClient();
  if (pCVar2 == (CBasePlayer *)0x0) {
    return;
  }
  cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2);
  if (cVar1 == '\0') {
    return;
  }
  if (*(int *)param_1 < 2) {
    ClientPrint(pCVar2,2,"Usage:\n   ent_fire <target> [action] [value] [delay]\n",(char *)0x0,
                (char *)0x0,(char *)0x0,(char *)0x0);
    return;
  }
  AllocPooledString((char *)local_40);
  pcVar7 = "";
  if (local_40[0] != (char *)0x0) {
    pcVar7 = local_40[0];
  }
  if ((1 < *(int *)(gpGlobals + 0x14)) &&
     (iVar3 = _V_stricmp(pcVar7,"point_servercommand"), iVar3 == 0)) {
    cVar1 = (**(code **)(*engine + 8))(engine);
    if (cVar1 != '\0') {
      return;
    }
    pCVar4 = (CBasePlayer *)UTIL_GetListenServerHost();
    if (pCVar2 != pCVar4) {
      return;
    }
  }
  if (*(int *)param_1 < 3) {
    pcVar6 = "Use";
  }
  else {
    AllocPooledString((char *)local_40);
    pcVar6 = local_40[0];
    if (local_40[0] == (char *)0x0) {
      pcVar6 = "";
    }
    if (3 < *(int *)param_1) {
      AllocPooledString((char *)local_40);
      if (*(int *)param_1 < 5) {
        uVar8 = 2;
        fVar9 = 0.0;
      }
      else {
        uVar8 = 2;
        lVar5 = strtol(*(char **)(param_1 + 0x418),(char **)0x0,10);
        fVar9 = (float)lVar5;
      }
      goto LAB_00618094;
    }
  }
  local_40[0] = (char *)0x0;
  uVar8 = 0;
  fVar9 = 0.0;
LAB_00618094:
  local_24 = 0xffffffff;
  local_30[0] = local_40[0];
  local_20 = uVar8;
  CEventQueue::AddEvent((CEventQueue *)g_EventQueue,pcVar7,pcVar6,local_30,fVar9,pCVar2,pCVar2,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)