say
0x00642a90 · 154 bytes · __cdecl
_ZL3sayRK8CCommand
Decompiled
undefined (1 param)
/* say(CCommand const&) */
void say(CCommand *param_1)
{
char cVar1;
int *piVar2;
piVar2 = (int *)UTIL_GetCommandClient();
if ((piVar2 != (int *)0x0) && (cVar1 = (**(code **)(*piVar2 + 0x16c))(piVar2), cVar1 != '\0')) {
if (*(float *)(gpGlobals + 0xc) <= (float)piVar2[0x818] + 0.66) {
return;
}
Host_Say((edict_t *)piVar2[0xc],param_1,false);
piVar2[0x818] = *(int *)(gpGlobals + 0xc);
return;
}
Host_Say((edict_t *)0x0,param_1,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.