phys_shoot
0x00803520 · 1428 bytes · __cdecl
_ZL10phys_shootRK8CCommand
Decompiled
undefined (1 param)
/* phys_shoot(CCommand const&) */
void phys_shoot(CCommand *param_1)
{
CBaseEdict *pCVar1;
int *piVar2;
CBasePlayer *this;
CBaseEntity *this_00;
int iVar3;
code *pcVar4;
char *pcVar5;
uint uVar6;
int iVar7;
longdouble lVar8;
float fVar9;
float fVar10;
float fVar11;
char *local_118;
float local_110;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
undefined4 local_dc;
undefined4 local_d8;
float local_d4;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
undefined4 local_64;
undefined4 local_60;
float local_5c;
float local_44;
this = (CBasePlayer *)UTIL_GetCommandClient();
if (this != (CBasePlayer *)0x0) {
CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
fVar11 = local_100 * 100.0;
fVar10 = local_fc * 100.0;
fVar9 = local_f8 * 100.0;
(**(code **)(*(int *)this + 0x234))(&local_e8,this);
(**(code **)(*(int *)this + 0x234))(&local_f4,this);
local_94 = 0;
local_cc = local_f4;
local_bc = (fVar11 - local_f4) + local_e8;
local_c8 = local_f0;
local_c4 = local_ec;
local_b4 = (fVar9 - local_ec) + local_e0;
local_98 = 0;
local_b8 = (fVar10 - local_f0) + local_e4;
local_9c = 0;
local_8c = 0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b4 * local_b4 + local_bc * local_bc + local_b8 * local_b8 != 0.0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x202420b,&local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
iVar7 = 1;
local_118 = "models/props_plants/claypot03.mdl";
local_110 = *(float *)(g_cv_phys2_shoot_speed._28_4_ + 0x2c);
if (1 < *(int *)param_1) {
do {
while( true ) {
pcVar5 = *(char **)(param_1 + iVar7 * 4 + 0x408);
iVar3 = _V_strcmp(pcVar5,"0");
if (iVar3 != 0) break;
local_110 = 0.0;
fVar9 = local_110;
LAB_008037d0:
local_110 = fVar9;
iVar7 = iVar7 + 1;
if (*(int *)param_1 <= iVar7) goto LAB_00803848;
}
lVar8 = (longdouble)V_atof(pcVar5);
fVar9 = (float)lVar8;
if ((float)lVar8 != 0.0) goto LAB_008037d0;
local_118 = "";
if (iVar7 < *(int *)param_1) {
local_118 = *(char **)(param_1 + iVar7 * 4 + 0x408);
}
iVar7 = iVar7 + 1;
DevMsg("Using model \"%s\"\n",local_118);
} while (iVar7 < *(int *)param_1);
}
LAB_00803848:
local_e8 = local_100 * local_110;
local_dc = local_64;
local_e4 = local_fc * local_110;
local_d8 = local_60;
local_d4 = local_5c;
local_e0 = local_f8 * local_110;
if (local_44 != 1.0) {
local_d4 = local_5c + 24.0;
}
local_cc = 0.0;
local_c8 = 0.0;
local_c4 = 0.0;
this_00 = (CBaseEntity *)
CBaseEntity::CreateNoSpawn
("prop_physics",(Vector *)&local_dc,(QAngle *)&local_cc,(CBaseEntity *)0x0);
if ((local_118 == (char *)0x0) || (*local_118 == '\0')) {
*(undefined4 *)(this_00 + 0x260) = 0;
CBaseEntity::DispatchUpdateTransmitState(this_00);
pcVar4 = *(code **)(*soundemitterbase + 0x88);
pcVar5 = "";
}
else {
*(char **)(this_00 + 0x260) = local_118;
CBaseEntity::DispatchUpdateTransmitState(this_00);
pcVar4 = *(code **)(*soundemitterbase + 0x88);
pcVar5 = local_118;
}
iVar7 = (*pcVar4)(soundemitterbase,pcVar5);
if (iVar7 != *(int *)(this_00 + 0xf4)) {
if (this_00[0x6c] == (CBaseEntity)0x0) {
pCVar1 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
}
*(int *)(this_00 + 0xf4) = iVar7;
}
(**(code **)(*(int *)this_00 + 0x6c))(this_00);
(**(code **)(*(int *)this_00 + 0x70))(this_00,local_118);
uVar6 = *(uint *)(this_00 + 0x148) | 0x2000;
if (*(uint *)(this_00 + 0x148) != uVar6) {
if (this_00[0x6c] == (CBaseEntity)0x0) {
pCVar1 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
}
*(uint *)(this_00 + 0x148) = uVar6;
}
(**(code **)(*(int *)this_00 + 100))(this_00);
piVar2 = *(int **)(this_00 + 0x238);
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 0xd8))(piVar2,&local_e8,0);
local_c4 = *(float *)(phys_shoot_torque._28_4_ + 0x2c);
local_cc = 0.0;
local_c8 = 0.0;
(**(code **)(*piVar2 + 0xfc))(piVar2,&local_cc);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.