CC_Ent_Info
0x00600cc0 · 539 bytes · __cdecl
_Z11CC_Ent_InfoRK8CCommand
Decompiled
undefined (1 param)
/* CC_Ent_Info(CCommand const&) */
void CC_Ent_Info(CCommand *param_1)
{
char cVar1;
CBasePlayer *pCVar2;
int *piVar3;
int *piVar4;
char *pcVar5;
undefined1 *puVar6;
int iVar7;
int iVar8;
pCVar2 = (CBasePlayer *)UTIL_GetCommandClient();
if ((pCVar2 != (CBasePlayer *)0x0) &&
(cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2), cVar1 != '\0')) {
if (*(int *)param_1 < 2) {
ClientPrint(pCVar2,2,"Usage:\n ent_info <class name>\n",(char *)0x0,(char *)0x0,(char *)0x0,
(char *)0x0);
}
else {
piVar3 = (int *)CreateEntityByName(*(char **)(param_1 + 0x40c),-1,true);
if (piVar3 != (int *)0x0) {
for (piVar4 = (int *)(**(code **)(*piVar3 + 0x30))(piVar3); piVar4 != (int *)0x0;
piVar4 = (int *)piVar4[3]) {
if (0 < piVar4[1]) {
iVar8 = 0;
do {
while (iVar7 = iVar8 * 0x40 + *piVar4, (*(byte *)(iVar7 + 0xe) & 0x10) == 0) {
iVar8 = iVar8 + 1;
if (piVar4[1] <= iVar8) goto LAB_00600da4;
}
iVar8 = iVar8 + 1;
pcVar5 = (char *)UTIL_VarArgs(" output: %s\n",*(undefined4 *)(iVar7 + 0x10));
ClientPrint(pCVar2,2,pcVar5,(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
} while (iVar8 < piVar4[1]);
}
LAB_00600da4:
}
piVar4 = (int *)(**(code **)(*piVar3 + 0x30))(piVar3);
do {
if (piVar4 == (int *)0x0) {
/* WARNING: Could not recover jumptable at 0x00600e4d. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar3 + 4))();
return;
}
if (0 < piVar4[1]) {
iVar8 = 0;
do {
while (iVar7 = iVar8 * 0x40 + *piVar4, (*(byte *)(iVar7 + 0xe) & 8) == 0) {
iVar8 = iVar8 + 1;
if (piVar4[1] <= iVar8) goto LAB_00600e34;
}
iVar8 = iVar8 + 1;
pcVar5 = (char *)UTIL_VarArgs(" input: %s\n",*(undefined4 *)(iVar7 + 0x10));
ClientPrint(pCVar2,2,pcVar5,(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
} while (iVar8 < piVar4[1]);
}
LAB_00600e34:
piVar4 = (int *)piVar4[3];
} while( true );
}
puVar6 = &DAT_00d539c2;
if (1 < *(int *)param_1) {
puVar6 = *(undefined1 **)(param_1 + 0x40c);
}
pcVar5 = (char *)UTIL_VarArgs("no such entity %s\n",puVar6);
ClientPrint(pCVar2,2,pcVar5,(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.