warp_to_start_area
0x00900400 · 169 bytes · __cdecl
_ZL18warp_to_start_areaRK8CCommand
Decompiled
undefined (1 param)
/* warp_to_start_area(CCommand const&) */
void warp_to_start_area(CCommand *param_1)
{
char cVar1;
int *piVar2;
int local_38;
undefined1 local_34 [12];
undefined1 local_28 [24];
piVar2 = (int *)UTIL_GetCommandClient();
if (piVar2 != (int *)0x0) {
cVar1 = (**(code **)(*piVar2 + 0x16c))(piVar2);
if (cVar1 != '\0') {
cVar1 = GetPlayerSpawnPosition(piVar2[0xae8],local_34,local_28,&local_38);
if ((cVar1 != '\0') && (local_38 != 0)) {
(**(code **)(*piVar2 + 0x1dc))(piVar2,local_34,local_28,0);
DevMsg("Start area is %d\n",*(undefined4 *)(local_38 + 0x8c));
return;
}
Warning("warp_to_start_area: ERROR - Cannot determine start area\n");
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.