Give
0x00995790 · 127 bytes · __cdecl
_Z4GiveRK8CCommand
Decompiled
undefined (1 param)
/* Give(CCommand const&) */
void Give(CCommand *param_1)
{
undefined4 uVar1;
int *piVar2;
char cVar3;
int *piVar4;
piVar4 = (int *)UTIL_GetCommandClient();
if (piVar4 != (int *)0x0) {
cVar3 = (**(code **)(*piVar4 + 0x16c))(piVar4);
piVar2 = mdlcache;
if ((cVar3 != '\0') && (1 < *(int *)param_1)) {
uVar1 = *(undefined4 *)(param_1 + 0x40c);
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 009957f0 to 009957f5 has its CatchHandler @ 00995818 */
(**(code **)(*piVar4 + 0x6c0))(piVar4,uVar1,0,0,0);
/* WARNING: Could not recover jumptable at 0x00995805. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar2 + 0x6c))();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.