L L4D2node

hammer_update_entity

0x00b5fc40 · 745 bytes · __cdecl

_ZL20hammer_update_entityRK8CCommand

Decompiled

undefined (1 param)

/* hammer_update_entity(CCommand const&) */

void hammer_update_entity(CCommand *param_1)

{
  char cVar1;
  char *pcVar2;
  CBasePlayer *this;
  int iVar3;
  CBaseEntity *pCVar4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  float local_dc;
  float local_d8;
  float local_d4;
  float local_d0;
  CTraceFilterSimple local_cc [16];
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined4 local_88;
  undefined4 local_84;
  undefined4 local_7c;
  undefined1 local_78;
  undefined1 local_77;
  Vector local_60 [12];
  Vector local_54 [32];
  float local_34;
  char local_2a;
  char local_29;
  CBaseEntity *local_14;
  
  cVar1 = UTIL_IsCommandIssuedByServerAdmin();
  if (cVar1 != '\0') {
    iVar3 = *(int *)param_1;
    if (iVar3 < 2) {
      this = (CBasePlayer *)UTIL_GetCommandClient();
      if (this != (CBasePlayer *)0x0) {
        CBasePlayer::EyeVectors(this,(Vector *)&local_f0,(Vector *)0x0,(Vector *)0x0);
        (**(code **)(*(int *)this + 0x234))(&local_d8,this);
        (**(code **)(*(int *)this + 0x234))(&local_e4,this);
        local_7c = 0;
        local_78 = 1;
        local_bc = local_e4;
        local_ac = (local_f0 * 16384.0 - local_e4) + local_d8;
        local_b8 = local_e0;
        local_a8 = (local_ec * 16384.0 - local_e0) + local_d4;
        local_b4 = local_dc;
        local_a4 = (local_e8 * 16384.0 - local_dc) + local_d0;
        local_84 = 0;
        local_88 = 0;
        local_8c = 0;
        local_77 = local_ac * local_ac + local_a8 * local_a8 + local_a4 * local_a4 != 0.0;
        local_94 = 0;
        local_98 = 0;
        local_9c = 0;
        CTraceFilterSimple::CTraceFilterSimple
                  (local_cc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
        (**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x600400b,local_cc,local_60);
        if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
          DebugDrawLine(local_60,local_54,0xff,0,0,true,-1.0);
        }
        if (((local_34 < 1.0) || (local_2a != '\0')) || (local_29 != '\0')) {
          cVar1 = CGameTrace::DidHitWorld((CGameTrace *)local_60);
          if (cVar1 == '\0') {
            NWCEdit::UpdateEntityPosition(local_14);
          }
        }
      }
    }
    else {
      pCVar4 = (CBaseEntity *)0x0;
      while( true ) {
        pcVar2 = "";
        if (1 < iVar3) {
          pcVar2 = *(char **)(param_1 + 0x40c);
        }
        pCVar4 = (CBaseEntity *)
                 CGlobalEntityList::FindEntityGeneric
                           ((CGlobalEntityList *)gEntList,pCVar4,pcVar2,(CBaseEntity *)0x0,
                            (CBaseEntity *)0x0,(CBaseEntity *)0x0);
        if (pCVar4 == (CBaseEntity *)0x0) break;
        NWCEdit::UpdateEntityPosition(pCVar4);
        iVar3 = *(int *)param_1;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)