CC_HurtMe_f
0x00641150 · 160 bytes · __cdecl
_Z11CC_HurtMe_fRK8CCommand
Decompiled
undefined (1 param)
/* CC_HurtMe_f(CCommand const&) */
void CC_HurtMe_f(CCommand *param_1)
{
char cVar1;
CBaseEntity *this;
long lVar2;
float fVar3;
CTakeDamageInfo local_6c [96];
if (*(int *)(*(int *)(sv_cheats + 0x1c) + 0x30) == 0) {
return;
}
this = (CBaseEntity *)UTIL_GetCommandClient();
if (this != (CBaseEntity *)0x0) {
cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
if (cVar1 != '\0') {
fVar3 = 10.0;
if (1 < *(int *)param_1) {
lVar2 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
fVar3 = (float)lVar2;
}
CTakeDamageInfo::CTakeDamageInfo(local_6c,this,this,fVar3,0,0);
CBaseEntity::TakeDamage(this,local_6c);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.