CC_Ent_FireTarget
0x00609980 · 51 bytes · __cdecl
_Z17CC_Ent_FireTargetRK8CCommand
Decompiled
undefined (1 param)
/* CC_Ent_FireTarget(CCommand const&) */
void CC_Ent_FireTarget(CCommand *param_1)
{
CBasePlayer *pCVar1;
char *pcVar2;
if (*(int *)param_1 < 2) {
pcVar2 = "";
}
else {
pcVar2 = *(char **)(param_1 + 0x40c);
}
pCVar1 = (CBasePlayer *)UTIL_GetCommandClient();
ConsoleFireTargets(pCVar1,pcVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.