callvote
0x00b415d0 · 264 bytes · __cdecl
_ZL8callvoteRK8CCommand
Decompiled
undefined (1 param)
/* callvote(CCommand const&) */
void callvote(CCommand *param_1)
{
char cVar1;
int iVar2;
int iVar3;
char *pcVar4;
char *pcVar5;
int in_GS_OFFSET;
longdouble lVar6;
char *pcVar7;
CVoteController *pCVar8;
char local_50 [64];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
pcVar7 = "Potential vote being called\n";
Msg("Potential vote being called\n");
if (*(int *)param_1 < 2) {
CommandListIssues();
}
else {
iVar2 = UTIL_GetCommandClient();
if (iVar2 != 0) {
local_50[0] = '\0';
if (*(int *)param_1 < 2) {
pcVar5 = local_50;
pcVar4 = "";
}
else {
pcVar4 = *(char **)(param_1 + 0x40c);
pcVar5 = local_50;
if (*(int *)param_1 != 2) {
pcVar5 = *(char **)(param_1 + 0x410);
}
}
if (*(int *)(iVar2 + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(iVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
pcVar7 = (char *)g_voteController;
cVar1 = CVoteController::TryCreateVote(g_voteController,iVar3,pcVar4,pcVar5);
if (cVar1 != '\0') {
pCVar8 = (CVoteController *)(iVar2 + 0x1e18);
pcVar7 = (char *)pCVar8;
lVar6 = (longdouble)IntervalTimer::Now();
if ((float)lVar6 != *(float *)(iVar2 + 0x1e1c)) {
(**(code **)(*(int *)(iVar2 + 0x1e18) + 4))(pCVar8,iVar2 + 0x1e1c);
*(float *)(iVar2 + 0x1e1c) = (float)lVar6;
pcVar7 = (char *)pCVar8;
}
}
}
}
if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail(pcVar7);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.