HintClear
0x004670d0 · 84 bytes · unknown
_Z9HintClearv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* HintClear() */
void HintClear(void)
{
int *piVar1;
int iVar2;
piVar1 = (int *)UTIL_GetCommandClient();
if (piVar1 != (int *)0x0) {
iVar2 = (**(code **)(*piVar1 + 0x74c))(piVar1);
if (iVar2 != 0) {
iVar2 = (**(code **)(*piVar1 + 0x74c))(piVar1);
if (*(void **)(iVar2 + 0x14) != (void *)0x0) {
memset(*(void **)(iVar2 + 0x14),0,(uint)*(ushort *)(iVar2 + 0xe) << 2);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.