L L4D2node

surfaceprop

0x0077d2f0 · 1198 bytes · __cdecl

_ZL11surfacepropRK8CCommand

Decompiled

undefined (1 param)

/* surfaceprop(CCommand const&) */

void surfaceprop(CCommand *param_1)

{
  code *pcVar1;
  char cVar2;
  CBasePlayer *this;
  int iVar3;
  int *piVar4;
  undefined1 *puVar5;
  int in_GS_OFFSET;
  float local_210;
  float local_20c;
  float local_208;
  float local_204;
  float local_200;
  float local_1fc;
  float local_1f8;
  float local_1f4;
  float local_1f0;
  CTraceFilterSimple local_1ec [16];
  float local_1dc;
  float local_1d8;
  float local_1d4;
  float local_1cc;
  float local_1c8;
  float local_1c4;
  undefined4 local_1bc;
  undefined4 local_1b8;
  undefined4 local_1b4;
  undefined4 local_1ac;
  undefined4 local_1a8;
  undefined4 local_1a4;
  undefined4 local_19c;
  undefined1 local_198;
  undefined1 local_197;
  Vector local_180 [12];
  Vector local_174 [32];
  float local_154;
  char local_14a;
  char local_149;
  int *local_134;
  int local_130;
  undefined **local_12c;
  undefined1 local_128;
  undefined1 local_127;
  undefined4 local_24;
  int local_20;
  
  puVar5 = &stack0xfffffda4;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  cVar2 = UTIL_IsCommandIssuedByServerAdmin();
  if (cVar2 != '\0') {
    this = (CBasePlayer *)UTIL_GetCommandClient();
    CBasePlayer::EyeVectors(this,(Vector *)&local_210,(Vector *)0x0,(Vector *)0x0);
    (**(code **)(*(int *)this + 0x234))();
    (**(code **)(*(int *)this + 0x234))();
    local_19c = 0;
    puVar5 = &stack0xfffffd9c;
    local_198 = 1;
    local_1dc = local_204;
    local_1cc = (local_210 * 16384.0 - local_204) + local_1f8;
    local_1d8 = local_200;
    local_1c8 = (local_20c * 16384.0 - local_200) + local_1f4;
    local_1d4 = local_1fc;
    local_1c4 = (local_208 * 16384.0 - local_1fc) + local_1f0;
    local_1a4 = 0;
    local_1a8 = 0;
    local_1ac = 0;
    local_197 = local_1cc * local_1cc + local_1c8 * local_1c8 + local_1c4 * local_1c4 != 0.0;
    local_1b4 = 0;
    local_1b8 = 0;
    local_1bc = 0;
    CTraceFilterSimple::CTraceFilterSimple
              (local_1ec,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))();
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_180,local_174,0xff,0,0,true,-1.0);
    }
    if (((local_154 < 1.0) || (local_14a != '\0')) || (local_149 != '\0')) {
      pcVar1 = *(code **)(*modelinfo + 8);
      (**(code **)(*local_134 + 0x1c))();
      iVar3 = (*pcVar1)();
      (**(code **)(*local_134 + 0x20))();
      puVar5 = &stack0xfffffd98;
      cVar2 = CGameTrace::DidHitWorld((CGameTrace *)local_180);
      if ((cVar2 != '\0') && (0 < local_130)) {
        piVar4 = (int *)(**(code **)(*staticpropmgr + 0x10))();
        iVar3 = (**(code **)(*piVar4 + 0x1c))();
        (**(code **)(*modelinfo + 0x10))();
      }
      local_128 = 1;
      local_12c = &PTR_InitQuietTruncation_00c08ee8;
      local_127 = 0;
      local_24 = 0;
      if (iVar3 != 0) {
        (**(code **)(*modelinfo + 0x3c))();
        (**(code **)(*modelinfo + 0x38))();
        CFmtStrN<256>::sprintf((CFmtStrN<256> *)&local_12c,"%s.%s ");
      }
      (**(code **)(*physprops + 0x20))();
      Msg();
      Msg();
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  *(undefined **)(puVar5 + -4) = &UNK_0077d7af;
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)