z_kill
0x0051ebc0 · 121 bytes · __cdecl
_ZL6z_killRK8CCommand
Decompiled
undefined (1 param)
/* z_kill(CCommand const&) */
void z_kill(CCommand *param_1)
{
CBasePlayer *pCVar1;
int *piVar2;
CBaseEntity *pCVar3;
CTakeDamageInfo local_6c [96];
pCVar1 = (CBasePlayer *)UTIL_GetCommandClient();
piVar2 = (int *)FindPickerEntity(pCVar1);
if (piVar2 != (int *)0x0) {
pCVar3 = (CBaseEntity *)(**(code **)(*piVar2 + 0x14c))(piVar2);
if (pCVar3 != (CBaseEntity *)0x0) {
CTakeDamageInfo::CTakeDamageInfo
(local_6c,pCVar3,pCVar3,(float)*(int *)(pCVar3 + 0x100) + 1.0,0x1000000,0);
(**(code **)(*(int *)pCVar3 + 0x124))(pCVar3,local_6c);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.