CC_GetCommandEnt
0x0060e7f0 · 1029 bytes · __cdecl
_Z16CC_GetCommandEntRK8CCommandPP11CBaseEntityP6VectorP6QAngle
Decompiled
undefined (4 params)
/* CC_GetCommandEnt(CCommand const&, CBaseEntity**, Vector*, QAngle*) */
undefined4 CC_GetCommandEnt(CCommand *param_1,CBaseEntity **param_2,Vector *param_3,QAngle *param_4)
{
int iVar1;
code *pcVar2;
byte *pbVar3;
char *pcVar4;
uint uVar5;
CBaseEntity *pCVar6;
CBasePlayer *this;
undefined4 *puVar7;
byte *pbVar8;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
float local_44;
pcVar4 = "";
*param_2 = (CBaseEntity *)0x0;
if (1 < *(int *)param_1) {
pcVar4 = *(char **)(param_1 + 0x40c);
}
uVar5 = strtol(pcVar4,(char **)0x0,10);
if (uVar5 == 0) {
pcVar4 = "";
if (1 < *(int *)param_1) {
pcVar4 = *(char **)(param_1 + 0x40c);
}
pCVar6 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar4,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
*param_2 = pCVar6;
if (pCVar6 != (CBaseEntity *)0x0) goto LAB_0060e88d;
pcVar4 = "";
if (1 < *(int *)param_1) {
pcVar4 = *(char **)(param_1 + 0x40c);
}
pCVar6 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar4);
}
else {
if (uVar5 < 0x800) {
pbVar3 = *(byte **)(gpGlobals + 0x58);
if (pbVar3 != (byte *)0x0) {
pbVar8 = pbVar3 + uVar5 * 0x10;
if ((*pbVar8 & 2) != 0) goto LAB_0060ebbc;
LAB_0060eb6e:
if (*(int **)(pbVar8 + 0xc) != (int *)0x0) {
pCVar6 = (CBaseEntity *)(**(code **)(**(int **)(pbVar8 + 0xc) + 0x18))();
goto LAB_0060eb7d;
}
}
}
else {
pbVar3 = *(byte **)(gpGlobals + 0x58);
if (*(byte **)(gpGlobals + 0x58) != (byte *)0x0) {
LAB_0060ebbc:
pbVar8 = pbVar3;
if ((*pbVar8 & 2) == 0) goto LAB_0060eb6e;
}
}
pCVar6 = (CBaseEntity *)0x0;
}
LAB_0060eb7d:
*param_2 = pCVar6;
if (pCVar6 == (CBaseEntity *)0x0) {
Msg();
return 0;
}
LAB_0060e88d:
this = (CBasePlayer *)UTIL_GetCommandClient();
puVar7 = (undefined4 *)&stack0xfffffeb4;
if (param_3 != (Vector *)0x0) {
CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this + 0x234))();
(**(code **)(*(int *)this + 0x234))();
local_8c = 0;
local_88 = 1;
local_cc = local_f4;
local_bc = (local_100 * 56755.84 - local_f4) + local_e8;
local_c8 = local_f0;
local_c4 = local_ec;
local_b4 = (local_f8 * 56755.84 - local_ec) + local_e0;
local_b8 = (local_fc * 56755.84 - local_f0) + local_e4;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))();
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
puVar7 = (undefined4 *)&stack0xfffffeac;
if (local_44 != 1.0) {
*(undefined4 *)param_3 = local_64;
*(undefined4 *)(param_3 + 4) = local_60;
*(undefined4 *)(param_3 + 8) = local_5c;
puVar7 = (undefined4 *)&stack0xfffffeac;
}
}
if (param_4 != (QAngle *)0x0) {
iVar1 = *(int *)this;
*puVar7 = this;
pcVar2 = *(code **)(iVar1 + 0x238);
puVar7[-1] = 0x60eb24;
puVar7 = (undefined4 *)(*pcVar2)();
*(undefined4 *)param_4 = *puVar7;
*(undefined4 *)(param_4 + 4) = puVar7[1];
*(undefined4 *)(param_4 + 8) = puVar7[2];
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.