L L4D2node

z_spawn

0x00a5b650 · 1702 bytes · __cdecl

_ZL7z_spawnRK8CCommand

Decompiled

undefined (1 param)

/* z_spawn(CCommand const&) */

void z_spawn(CCommand *param_1)

{
  char *pcVar1;
  CBasePlayer *this;
  int iVar2;
  undefined1 *puVar3;
  int iVar4;
  float fVar5;
  float *pfVar6;
  bool bVar7;
  bool bVar8;
  bool bVar9;
  longdouble lVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  undefined4 local_158;
  float local_120;
  undefined4 local_11c;
  char *local_118;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  float local_dc;
  float local_d8;
  float local_d4;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  float local_64;
  float local_60;
  float local_5c;
  float local_44;
  
  this = (CBasePlayer *)UTIL_GetCommandClient();
  if (this == (CBasePlayer *)0x0) {
    return;
  }
  fVar5 = *(float *)(ZombieSpawnHeight._28_4_ + 0x2c);
  CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
  fVar11 = local_100 * 10000.0;
  fVar12 = local_fc * 10000.0;
  fVar13 = local_f8 * 10000.0;
  (**(code **)(*(int *)this + 0x234))();
  (**(code **)(*(int *)this + 0x234))();
  local_8c = 0;
  pfVar6 = (float *)&stack0xfffffeac;
  local_88 = 1;
  local_cc = local_f4;
  local_b8 = (fVar12 - local_f0) + local_e4;
  local_c8 = local_f0;
  local_c4 = local_ec;
  local_b4 = (fVar13 - local_ec) + local_e0;
  local_bc = (fVar11 - local_f4) + local_e8;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  local_158 = 0xa5b852;
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  local_158 = 0xa5b882;
  (**(code **)(*enginetrace + 0x14))();
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    local_158 = 0xa5b8db;
    DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
  }
  fVar11 = *(float *)(ZombieSpawnConstDistance._28_4_ + 0x2c);
  if (0.0 <= fVar11) {
    local_158 = 0xa5b93d;
    (**(code **)(*(int *)this + 0x234))();
    pfVar6 = (float *)&local_158;
    local_64 = local_100 * fVar11 + local_cc;
    local_60 = local_fc * fVar11 + local_c8;
    local_44 = *(float *)(ZombieSpawnConstDistance._28_4_ + 0x2c) * 0.0001;
    local_5c = fVar11 * local_f8 + local_c4;
  }
  if (local_44 == 1.0) {
    return;
  }
  pfVar6[1] = 360.0;
  *pfVar6 = 0.0;
  pfVar6[-1] = 1.5219479e-38;
  lVar10 = (longdouble)RandomFloat();
  local_dc = 0.0;
  local_d8 = (float)lVar10;
  local_d4 = 0.0;
  local_cc = local_64;
  local_c8 = local_60;
  local_c4 = fVar5 + local_5c;
  if (*(int *)param_1 < 2) {
    local_120 = -NAN;
    fVar11 = 0.0;
    fVar5 = 0.0;
    local_11c = 0;
    local_118 = "Common";
  }
  else {
    local_118 = *(char **)(param_1 + 0x40c);
    if (local_118 == "mob") {
LAB_00a5bc78:
      *pfVar6 = (float)TheDirector;
      pfVar6[-1] = 1.5220485e-38;
      fVar5 = (float)CDirector::GetCommonInfectedLimit((CDirector *)*pfVar6);
      pfVar6[1] = fVar5;
      *pfVar6 = (float)TheZombieManager;
      pfVar6[-1] = 1.5220509e-38;
      ZombieManager::SpawnMob((ZombieManager *)*pfVar6,(int)pfVar6[1]);
      return;
    }
    pfVar6[1] = (float)local_118;
    *pfVar6 = (float)"mob";
    pfVar6[-1] = 1.5219671e-38;
    iVar2 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
    if (iVar2 == 0) goto LAB_00a5bc78;
    *pfVar6 = (float)local_118;
    pfVar6[-1] = 1.5219702e-38;
    local_11c = GetZombieClassFromName((char *)*pfVar6);
    iVar2 = *(int *)param_1;
    if (iVar2 < 4) {
LAB_00a5ba67:
      local_120 = -NAN;
    }
    else {
      pcVar1 = *(char **)(param_1 + 0x410);
      if (pcVar1 == "wound") {
LAB_00a5bcad:
        puVar3 = *(undefined1 **)(param_1 + 0x414);
      }
      else {
        pfVar6[1] = (float)"wound";
        *pfVar6 = (float)pcVar1;
        pfVar6[-1] = 1.5220624e-38;
        iVar2 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
        if (iVar2 != 0) {
          iVar2 = *(int *)param_1;
          goto LAB_00a5ba67;
        }
        puVar3 = &DAT_00d539c2;
        if (3 < *(int *)param_1) goto LAB_00a5bcad;
      }
      pfVar6[2] = 1.4013e-44;
      pfVar6[1] = 0.0;
      *pfVar6 = (float)puVar3;
      pfVar6[-1] = 1.5220583e-38;
      local_120 = (float)strtol((char *)*pfVar6,(char **)pfVar6[1],(int)pfVar6[2]);
      iVar2 = *(int *)param_1;
    }
    if (iVar2 < 3) {
      fVar11 = 0.0;
      fVar5 = 0.0;
    }
    else {
      bVar7 = false;
      bVar8 = false;
      bVar9 = false;
      iVar2 = 2;
      do {
        if (!bVar9) {
          pfVar6[1] = (float)"auto";
          *pfVar6 = (float)*(undefined4 *)(param_1 + iVar2 * 4 + 0x408);
          pfVar6[-1] = 1.5220443e-38;
          iVar4 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
          bVar9 = iVar4 == 0;
        }
        if (bVar8 == false) {
          puVar3 = &DAT_00d539c2;
          if (iVar2 < *(int *)param_1) {
            puVar3 = *(undefined1 **)(param_1 + iVar2 * 4 + 0x408);
          }
          pfVar6[1] = (float)"ragdoll";
          *pfVar6 = (float)puVar3;
          pfVar6[-1] = 1.522038e-38;
          iVar4 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
          bVar8 = iVar4 == 0;
        }
        if (bVar7 == false) {
          puVar3 = &DAT_00d539c2;
          if (iVar2 < *(int *)param_1) {
            puVar3 = *(undefined1 **)(param_1 + iVar2 * 4 + 0x408);
          }
          pfVar6[1] = (float)"area";
          *pfVar6 = (float)puVar3;
          pfVar6[-1] = 1.5219892e-38;
          iVar4 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
          bVar7 = iVar4 == 0;
        }
        iVar2 = iVar2 + 1;
      } while (iVar2 < *(int *)param_1);
      fVar5 = (float)(uint)bVar7;
      fVar11 = (float)(uint)bVar8;
    }
  }
  if (g_bSpawnAtConstPos != '\0') {
    local_cc = g_vConstSpawnPos;
    local_c8 = DAT_01028648;
    local_c4 = DAT_0102864c;
  }
  if (g_bSpawnAtConstAng != '\0') {
    local_d8 = g_flConstSpawnAng;
  }
  if (local_118 != "witch_bride") {
    pfVar6[1] = (float)"witch_bride";
    *pfVar6 = (float)local_118;
    pfVar6[-1] = 1.5220143e-38;
    iVar2 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
    if (iVar2 != 0) goto LAB_00a5bb9f;
  }
  local_11c = 0xb;
LAB_00a5bb9f:
  pfVar6[8] = fVar5;
  pfVar6[7] = fVar11;
  pfVar6[6] = local_120;
  pfVar6[3] = local_dc;
  pfVar6[4] = local_d8;
  pfVar6[5] = local_d4;
  *pfVar6 = local_cc;
  pfVar6[1] = local_c8;
  pfVar6[2] = local_c4;
  pfVar6[-1] = 1.5220286e-38;
  ZSpawnCore(local_11c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)