z_spawn
0x00a5b650 · 1702 bytes · __cdecl
_ZL7z_spawnRK8CCommand
Decompiled
undefined (1 param)
/* z_spawn(CCommand const&) */
void z_spawn(CCommand *param_1)
{
char *pcVar1;
CBasePlayer *this;
int iVar2;
undefined1 *puVar3;
int iVar4;
float fVar5;
float *pfVar6;
bool bVar7;
bool bVar8;
bool bVar9;
longdouble lVar10;
float fVar11;
float fVar12;
float fVar13;
undefined4 local_158;
float local_120;
undefined4 local_11c;
char *local_118;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
float local_dc;
float local_d8;
float local_d4;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
float local_64;
float local_60;
float local_5c;
float local_44;
this = (CBasePlayer *)UTIL_GetCommandClient();
if (this == (CBasePlayer *)0x0) {
return;
}
fVar5 = *(float *)(ZombieSpawnHeight._28_4_ + 0x2c);
CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
fVar11 = local_100 * 10000.0;
fVar12 = local_fc * 10000.0;
fVar13 = local_f8 * 10000.0;
(**(code **)(*(int *)this + 0x234))();
(**(code **)(*(int *)this + 0x234))();
local_8c = 0;
pfVar6 = (float *)&stack0xfffffeac;
local_88 = 1;
local_cc = local_f4;
local_b8 = (fVar12 - local_f0) + local_e4;
local_c8 = local_f0;
local_c4 = local_ec;
local_b4 = (fVar13 - local_ec) + local_e0;
local_bc = (fVar11 - local_f4) + local_e8;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_158 = 0xa5b852;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_158 = 0xa5b882;
(**(code **)(*enginetrace + 0x14))();
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
local_158 = 0xa5b8db;
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
fVar11 = *(float *)(ZombieSpawnConstDistance._28_4_ + 0x2c);
if (0.0 <= fVar11) {
local_158 = 0xa5b93d;
(**(code **)(*(int *)this + 0x234))();
pfVar6 = (float *)&local_158;
local_64 = local_100 * fVar11 + local_cc;
local_60 = local_fc * fVar11 + local_c8;
local_44 = *(float *)(ZombieSpawnConstDistance._28_4_ + 0x2c) * 0.0001;
local_5c = fVar11 * local_f8 + local_c4;
}
if (local_44 == 1.0) {
return;
}
pfVar6[1] = 360.0;
*pfVar6 = 0.0;
pfVar6[-1] = 1.5219479e-38;
lVar10 = (longdouble)RandomFloat();
local_dc = 0.0;
local_d8 = (float)lVar10;
local_d4 = 0.0;
local_cc = local_64;
local_c8 = local_60;
local_c4 = fVar5 + local_5c;
if (*(int *)param_1 < 2) {
local_120 = -NAN;
fVar11 = 0.0;
fVar5 = 0.0;
local_11c = 0;
local_118 = "Common";
}
else {
local_118 = *(char **)(param_1 + 0x40c);
if (local_118 == "mob") {
LAB_00a5bc78:
*pfVar6 = (float)TheDirector;
pfVar6[-1] = 1.5220485e-38;
fVar5 = (float)CDirector::GetCommonInfectedLimit((CDirector *)*pfVar6);
pfVar6[1] = fVar5;
*pfVar6 = (float)TheZombieManager;
pfVar6[-1] = 1.5220509e-38;
ZombieManager::SpawnMob((ZombieManager *)*pfVar6,(int)pfVar6[1]);
return;
}
pfVar6[1] = (float)local_118;
*pfVar6 = (float)"mob";
pfVar6[-1] = 1.5219671e-38;
iVar2 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
if (iVar2 == 0) goto LAB_00a5bc78;
*pfVar6 = (float)local_118;
pfVar6[-1] = 1.5219702e-38;
local_11c = GetZombieClassFromName((char *)*pfVar6);
iVar2 = *(int *)param_1;
if (iVar2 < 4) {
LAB_00a5ba67:
local_120 = -NAN;
}
else {
pcVar1 = *(char **)(param_1 + 0x410);
if (pcVar1 == "wound") {
LAB_00a5bcad:
puVar3 = *(undefined1 **)(param_1 + 0x414);
}
else {
pfVar6[1] = (float)"wound";
*pfVar6 = (float)pcVar1;
pfVar6[-1] = 1.5220624e-38;
iVar2 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
if (iVar2 != 0) {
iVar2 = *(int *)param_1;
goto LAB_00a5ba67;
}
puVar3 = &DAT_00d539c2;
if (3 < *(int *)param_1) goto LAB_00a5bcad;
}
pfVar6[2] = 1.4013e-44;
pfVar6[1] = 0.0;
*pfVar6 = (float)puVar3;
pfVar6[-1] = 1.5220583e-38;
local_120 = (float)strtol((char *)*pfVar6,(char **)pfVar6[1],(int)pfVar6[2]);
iVar2 = *(int *)param_1;
}
if (iVar2 < 3) {
fVar11 = 0.0;
fVar5 = 0.0;
}
else {
bVar7 = false;
bVar8 = false;
bVar9 = false;
iVar2 = 2;
do {
if (!bVar9) {
pfVar6[1] = (float)"auto";
*pfVar6 = (float)*(undefined4 *)(param_1 + iVar2 * 4 + 0x408);
pfVar6[-1] = 1.5220443e-38;
iVar4 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
bVar9 = iVar4 == 0;
}
if (bVar8 == false) {
puVar3 = &DAT_00d539c2;
if (iVar2 < *(int *)param_1) {
puVar3 = *(undefined1 **)(param_1 + iVar2 * 4 + 0x408);
}
pfVar6[1] = (float)"ragdoll";
*pfVar6 = (float)puVar3;
pfVar6[-1] = 1.522038e-38;
iVar4 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
bVar8 = iVar4 == 0;
}
if (bVar7 == false) {
puVar3 = &DAT_00d539c2;
if (iVar2 < *(int *)param_1) {
puVar3 = *(undefined1 **)(param_1 + iVar2 * 4 + 0x408);
}
pfVar6[1] = (float)"area";
*pfVar6 = (float)puVar3;
pfVar6[-1] = 1.5219892e-38;
iVar4 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
bVar7 = iVar4 == 0;
}
iVar2 = iVar2 + 1;
} while (iVar2 < *(int *)param_1);
fVar5 = (float)(uint)bVar7;
fVar11 = (float)(uint)bVar8;
}
}
if (g_bSpawnAtConstPos != '\0') {
local_cc = g_vConstSpawnPos;
local_c8 = DAT_01028648;
local_c4 = DAT_0102864c;
}
if (g_bSpawnAtConstAng != '\0') {
local_d8 = g_flConstSpawnAng;
}
if (local_118 != "witch_bride") {
pfVar6[1] = (float)"witch_bride";
*pfVar6 = (float)local_118;
pfVar6[-1] = 1.5220143e-38;
iVar2 = _V_stricmp((char *)*pfVar6,(char *)pfVar6[1]);
if (iVar2 != 0) goto LAB_00a5bb9f;
}
local_11c = 0xb;
LAB_00a5bb9f:
pfVar6[8] = fVar5;
pfVar6[7] = fVar11;
pfVar6[6] = local_120;
pfVar6[3] = local_dc;
pfVar6[4] = local_d8;
pfVar6[5] = local_d4;
*pfVar6 = local_cc;
pfVar6[1] = local_c8;
pfVar6[2] = local_c4;
pfVar6[-1] = 1.5220286e-38;
ZSpawnCore(local_11c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.