L L4D2node

z_increment_skin

0x00a0e1a0 · 209 bytes · __cdecl

_ZL16z_increment_skinRK8CCommand

Decompiled

undefined (1 param)

/* z_increment_skin(CCommand const&) */

void z_increment_skin(CCommand *param_1)

{
  CBaseEdict *this;
  int *piVar1;
  CBasePlayer *pCVar2;
  CBaseEntity *this_00;
  int *piVar3;
  int iVar4;
  int iVar5;
  
  pCVar2 = (CBasePlayer *)UTIL_GetCommandClient();
  this_00 = (CBaseEntity *)FindInfectedPickerEntity(pCVar2);
  piVar1 = mdlcache;
  if (this_00 == (CBaseEntity *)0x0) {
    return;
  }
  (**(code **)(*mdlcache + 0x68))(mdlcache);
  piVar3 = *(int **)(this_00 + 0x13e0);
  if (piVar3 == (int *)0x0) {
                    /* try { // try from 00a0e253 to 00a0e263 has its CatchHandler @ 00a0e283 */
    iVar5 = CBaseEntity::GetModel(this_00);
    if (iVar5 != 0) {
      CBaseAnimating::LockStudioHdr((CBaseAnimating *)this_00);
    }
    piVar3 = *(int **)(this_00 + 0x13e0);
    if (piVar3 == (int *)0x0) goto LAB_00a0e272;
  }
  if (*piVar3 != 0) {
    iVar5 = (*(int *)(this_00 + 0x458) + 1) % *(int *)(*piVar3 + 0xe0);
    if (iVar5 != *(int *)(this_00 + 0x458)) {
      if (this_00[0x6c] == (CBaseEntity)0x0) {
        this = *(CBaseEdict **)(this_00 + 0x30);
        if (this != (CBaseEdict *)0x0) {
          *(uint *)this = *(uint *)this | 0x101;
                    /* try { // try from 00a0e20e to 00a0e212 has its CatchHandler @ 00a0e283 */
          iVar4 = CBaseEdict::GetChangeAccessor(this);
          *(undefined2 *)(iVar4 + 2) = 0;
        }
      }
      else {
        this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
      }
      *(int *)(this_00 + 0x458) = iVar5;
    }
                    /* WARNING: Could not recover jumptable at 0x00a0e22e. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    (**(code **)(*piVar1 + 0x6c))();
    return;
  }
LAB_00a0e272:
                    /* WARNING: Could not recover jumptable at 0x00a0e281. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*piVar1 + 0x6c))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)