L L4D2node

script_reload_enity_code

0x00b47c80 · 601 bytes · __cdecl

_ZL24script_reload_enity_codeRK8CCommand

Decompiled

undefined (1 param)

/* script_reload_enity_code(CCommand const&) */

void script_reload_enity_code(CCommand *param_1)

{
  int iVar1;
  void *pvVar2;
  char cVar3;
  CBasePlayer *pCVar4;
  HSCRIPT__ *pHVar5;
  int iVar6;
  CBaseEntity *pCVar7;
  int in_GS_OFFSET;
  char *local_140;
  int local_134 [5];
  char local_11f [255];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  cVar3 = UTIL_IsCommandIssuedByServerAdmin();
  if (cVar3 != '\0') {
    local_140 = "";
    if (1 < *(int *)param_1) {
      local_140 = "";
      if (**(char **)(param_1 + 0x40c) != '\0') {
        local_140 = *(char **)(param_1 + 0x40c);
      }
    }
    if (g_pScriptVM == 0) {
      Msg("Scripting disabled or no server running\n");
    }
    else {
      pCVar4 = (CBasePlayer *)UTIL_GetCommandClient();
      if (pCVar4 != (CBasePlayer *)0x0) {
        pCVar7 = (CBaseEntity *)0x0;
        while (pCVar7 = (CBaseEntity *)GetNextCommandEntity(pCVar4,local_140,pCVar7),
              pCVar7 != (CBaseEntity *)0x0) {
          if ((*(int *)(pCVar7 + 1000) != -1) && (*(char **)(pCVar7 + 0x3e0) != (char *)0x0)) {
            _V_strcpy(local_11f,*(char **)(pCVar7 + 0x3e0));
            local_134[0] = 0;
            local_134[1] = 0;
            local_134[2] = 0;
            local_134[3] = 0;
            local_134[4] = 0;
                    /* try { // try from 00b47d90 to 00b47dd0 has its CatchHandler @ 00b47eda */
            V_SplitString(local_11f," ",(CUtlVector *)local_134);
            if (0 < local_134[3]) {
              iVar6 = 0;
              do {
                pHVar5 = *(HSCRIPT__ **)(pCVar7 + 1000);
                if (pHVar5 == (HSCRIPT__ *)&DAT_ffffffff) {
                  pHVar5 = (HSCRIPT__ *)0x0;
                }
                VScriptServerReplaceClosures(*(char **)(local_134[0] + iVar6 * 4),pHVar5,true);
                iVar6 = iVar6 + 1;
              } while (iVar6 < local_134[3]);
              iVar6 = 0;
              if (0 < local_134[3]) {
                do {
                  pvVar2 = *(void **)(local_134[0] + iVar6 * 4);
                  if (pvVar2 != (void *)0x0) {
                    operator_delete__(pvVar2);
                  }
                  iVar6 = iVar6 + 1;
                } while (iVar6 < local_134[3]);
              }
            }
            iVar6 = 0;
            local_134[3] = 0;
            CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)local_134);
            local_134[4] = local_134[0];
            if (0 < local_134[3]) {
              do {
                iVar1 = iVar6 * 4;
                iVar6 = iVar6 + 1;
                operator_delete(*(void **)(local_134[0] + iVar1));
              } while (iVar6 < local_134[3]);
            }
            local_134[3] = 0;
            CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)local_134);
            local_134[3] = 0;
            local_134[4] = local_134[0];
            CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)local_134);
            local_134[4] = local_134[0];
            CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)local_134);
          }
        }
      }
    }
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)