L L4D2node

nb_move_to_position

0x00751820 · 725 bytes · __cdecl

_ZL19nb_move_to_positionRK8CCommand

Decompiled

undefined (1 param)

/* nb_move_to_position(CCommand const&) */

void nb_move_to_position(CCommand *param_1)

{
  undefined4 *puVar1;
  INextBot *pIVar2;
  char cVar3;
  CBasePlayer *pCVar4;
  int iVar5;
  NextBotManager *this;
  char *pcVar6;
  int iVar7;
  uint uVar8;
  double dVar9;
  double dVar10;
  double local_5c;
  double local_54;
  float local_38;
  float local_34;
  float local_30;
  char local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  cVar3 = UTIL_IsCommandIssuedByServerAdmin();
  if (cVar3 != '\0') {
    pCVar4 = (CBasePlayer *)UTIL_GetCommandClient();
    if (pCVar4 != (CBasePlayer *)0x0) {
      cVar3 = (**(code **)(*(int *)pCVar4 + 0x16c))(pCVar4);
      if (cVar3 != '\0') {
        iVar5 = *(int *)param_1;
        if (1 < iVar5) {
          dVar9 = strtod(*(char **)(param_1 + 0x40c),(char **)0x0);
          if (iVar5 == 2) {
            local_34 = 0.0;
            local_54 = 0.0;
            local_5c = 0.0;
            local_30 = local_34;
          }
          else {
            pcVar6 = "";
            if (2 < *(int *)param_1) {
              pcVar6 = *(char **)(param_1 + 0x410);
            }
            dVar10 = strtod(pcVar6,(char **)0x0);
            local_34 = (float)dVar10;
            if (iVar5 == 3) {
              local_54 = (double)local_34;
              local_30 = 0.0;
              local_5c = 0.0;
            }
            else {
              pcVar6 = "";
              if (3 < *(int *)param_1) {
                pcVar6 = *(char **)(param_1 + 0x414);
              }
              dVar10 = strtod(pcVar6,(char **)0x0);
              local_54 = (double)local_34;
              local_30 = (float)dVar10;
              local_5c = (double)local_30;
            }
          }
          local_2c = 0;
          local_38 = (float)dVar9;
          NDebugOverlay::Cross3D((Vector *)&local_38,5.0,0,0xff,0,true,10.0);
          local_2c = '\x01';
          local_28 = local_38;
          local_24 = local_34;
          local_20 = local_30;
          iVar5 = TheNextBots();
          uVar8 = (uint)*(ushort *)(iVar5 + 0x10);
          if (uVar8 != 0xffff) {
            iVar7 = *(int *)(iVar5 + 4);
            do {
              while( true ) {
                puVar1 = (undefined4 *)(iVar7 + uVar8 * 8);
                pIVar2 = (INextBot *)*puVar1;
                if (local_2c == '\0') break;
                this = (NextBotManager *)TheNextBots();
                cVar3 = NextBotManager::IsDebugFilterMatch(this,pIVar2);
                if (cVar3 != '\0') {
                  (**(code **)(*(int *)pIVar2 + 0x8c))(pIVar2,&local_28);
                }
                iVar7 = *(int *)(iVar5 + 4);
                uVar8 = (uint)*(ushort *)(iVar7 + uVar8 * 8 + 6);
                if (uVar8 == 0xffff) goto LAB_007519a3;
              }
              uVar8 = (uint)*(ushort *)((int)puVar1 + 6);
            } while (uVar8 != 0xffff);
          }
LAB_007519a3:
          pcVar6 = (char *)UTIL_VarArgs("Instructed NextBots to move to %f, %f, %f.\n",
                                        (double)(float)dVar9,local_54,local_5c);
          ClientPrint(pCVar4,2,pcVar6,(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
          return;
        }
        ClientPrint(pCVar4,2,"Please specify coordinates: x y z\n",(char *)0x0,(char *)0x0,
                    (char *)0x0,(char *)0x0);
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)