L L4D2node

CBaseEntity::SetMoveType

0x006071c0 · 681 bytes · __thiscall

_ZN11CBaseEntity11SetMoveTypeE10MoveType_t13MoveCollide_t

Decompiled

undefined (3 params)

/* CBaseEntity::SetMoveType(MoveType_t, MoveCollide_t) */

void __thiscall CBaseEntity::SetMoveType(CBaseEntity *param_1,uint param_2,CBaseEntity param_3)

{
  CBaseEntity CVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  CBaseEntity CVar4;
  
  CVar1 = param_1[0x186];
  if ((byte)CVar1 == param_2) {
    if (param_3 != param_1[0x187]) {
      if (param_1[0x6c] == (CBaseEntity)0x0) {
        pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
      }
      param_1[0x187] = param_3;
    }
    return;
  }
  if (CVar1 == (CBaseEntity)0x8) {
    *(uint *)(param_1 + 0x14c) = *(uint *)(param_1 + 0x14c) & 0xfffffffb;
  }
  CVar4 = SUB41(param_2,0);
  if (CVar1 != CVar4) {
    if (param_1[0x6c] == (CBaseEntity)0x0) {
      pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
      param_1[0x186] = CVar4;
    }
    else {
      param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
      param_1[0x186] = CVar4;
    }
  }
  if (param_3 != param_1[0x187]) {
    if (param_1[0x6c] == (CBaseEntity)0x0) {
      pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
      param_1[0x187] = param_3;
    }
    else {
      param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
      param_1[0x187] = param_3;
    }
  }
  CollisionRulesChanged(SUB41(param_1,0));
  CVar4 = g_bTestMoveTypeStepSimulation;
  CVar1 = param_1[0x186];
  if (CVar1 == (CBaseEntity)0x3) {
    if (g_bTestMoveTypeStepSimulation != param_1[0x2f9]) {
      if (param_1[0x6c] == (CBaseEntity)0x0) {
        pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
      }
      param_1[0x2f9] = CVar4;
    }
  }
  else {
    if ((byte)CVar1 < 4) {
      if (CVar1 == (CBaseEntity)0x2) {
        if (param_1[0x2f9] == (CBaseEntity)0x0) {
          if (param_1[0x6c] == (CBaseEntity)0x0) {
            pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
            if (pCVar2 != (CBaseEdict *)0x0) {
              *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
              iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
              *(undefined2 *)(iVar3 + 2) = 0;
            }
          }
          else {
            param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
          }
          param_1[0x2f9] = (CBaseEntity)0x1;
        }
        if (param_1[0x2fa] == (CBaseEntity)0x0) {
          if (param_1[0x6c] == (CBaseEntity)0x0) {
            pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
            if (pCVar2 != (CBaseEdict *)0x0) {
              *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
              iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
              *(undefined2 *)(iVar3 + 2) = 0;
            }
          }
          else {
            param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
          }
          param_1[0x2fa] = (CBaseEntity)0x1;
        }
        goto LAB_00607288;
      }
    }
    else if ((byte)CVar1 < 6) {
      UpdateWaterState(param_1);
      goto LAB_00607288;
    }
    if (param_1[0x2f9] == (CBaseEntity)0x0) {
      if (param_1[0x6c] == (CBaseEntity)0x0) {
        pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
      }
      param_1[0x2f9] = (CBaseEntity)0x1;
    }
  }
  if (param_1[0x2fa] != (CBaseEntity)0x0) {
    if (param_1[0x6c] == (CBaseEntity)0x0) {
      pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
    }
    param_1[0x2fa] = (CBaseEntity)0x0;
  }
LAB_00607288:
  CheckStepSimulationChanged(param_1);
  CheckHasGamePhysicsSimulation(param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)