CBaseEntity::SetMoveType
0x006071c0 · 681 bytes · __thiscall
_ZN11CBaseEntity11SetMoveTypeE10MoveType_t13MoveCollide_t
Decompiled
undefined (3 params)
/* CBaseEntity::SetMoveType(MoveType_t, MoveCollide_t) */
void __thiscall CBaseEntity::SetMoveType(CBaseEntity *param_1,uint param_2,CBaseEntity param_3)
{
CBaseEntity CVar1;
CBaseEdict *pCVar2;
int iVar3;
CBaseEntity CVar4;
CVar1 = param_1[0x186];
if ((byte)CVar1 == param_2) {
if (param_3 != param_1[0x187]) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
}
param_1[0x187] = param_3;
}
return;
}
if (CVar1 == (CBaseEntity)0x8) {
*(uint *)(param_1 + 0x14c) = *(uint *)(param_1 + 0x14c) & 0xfffffffb;
}
CVar4 = SUB41(param_2,0);
if (CVar1 != CVar4) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
param_1[0x186] = CVar4;
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
param_1[0x186] = CVar4;
}
}
if (param_3 != param_1[0x187]) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
param_1[0x187] = param_3;
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
param_1[0x187] = param_3;
}
}
CollisionRulesChanged(SUB41(param_1,0));
CVar4 = g_bTestMoveTypeStepSimulation;
CVar1 = param_1[0x186];
if (CVar1 == (CBaseEntity)0x3) {
if (g_bTestMoveTypeStepSimulation != param_1[0x2f9]) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
}
param_1[0x2f9] = CVar4;
}
}
else {
if ((byte)CVar1 < 4) {
if (CVar1 == (CBaseEntity)0x2) {
if (param_1[0x2f9] == (CBaseEntity)0x0) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
}
param_1[0x2f9] = (CBaseEntity)0x1;
}
if (param_1[0x2fa] == (CBaseEntity)0x0) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
}
param_1[0x2fa] = (CBaseEntity)0x1;
}
goto LAB_00607288;
}
}
else if ((byte)CVar1 < 6) {
UpdateWaterState(param_1);
goto LAB_00607288;
}
if (param_1[0x2f9] == (CBaseEntity)0x0) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
}
param_1[0x2f9] = (CBaseEntity)0x1;
}
}
if (param_1[0x2fa] != (CBaseEntity)0x0) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
}
param_1[0x2fa] = (CBaseEntity)0x0;
}
LAB_00607288:
CheckStepSimulationChanged(param_1);
CheckHasGamePhysicsSimulation(param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.