L L4D2node

CMomentaryRotButton::Spawn

0x00636f60 · 1295 bytes · __thiscall

_ZN19CMomentaryRotButton5SpawnEv

Decompiled

undefined (1 param)

/* CMomentaryRotButton::Spawn() */

void __thiscall CMomentaryRotButton::Spawn(CMomentaryRotButton *this)

{
  CCollisionProperty *this_00;
  code *pcVar1;
  CBaseEdict *pCVar2;
  uint uVar3;
  undefined4 uVar4;
  int iVar5;
  char *pcVar6;
  int *piVar7;
  uint *puVar8;
  undefined *puVar9;
  int iVar10;
  uint uVar11;
  float fVar12;
  float fVar13;
  float fVar14;
  float fVar15;
  float fVar16;
  float fVar17;
  char *local_20 [4];
  
  CBaseToggle::AxisDir((CBaseToggle *)this);
  this[0x62c] = (CMomentaryRotButton)0x1;
  if (*(float *)(this + 0x11c) == 0.0) {
    *(undefined4 *)(this + 0x11c) = 0x42c80000;
  }
  fVar12 = *(float *)(this + 0x638);
  if ((fVar12 < 0.0) || (1.0 < fVar12)) {
    uVar4 = CBaseEntity::GetDebugName((CBaseEntity *)this);
    Warning("WARNING: Momentary door (%s) start position not between 0 and 1.  Clamping.\n",uVar4);
    fVar12 = *(float *)(this + 0x624);
    if (*(float *)(this + 0x624) <= 0.0) {
      fVar12 = 0.0;
    }
    if (1.0 <= fVar12) {
      fVar12 = 1.0;
    }
    *(float *)(this + 0x638) = fVar12;
  }
  if ((*(int *)(this + 0x630) != -1) && (*(int *)(this + 0x630) != 1)) {
    *(undefined4 *)(this + 0x630) = 1;
  }
  fVar17 = *(float *)(this + 0x444);
  fVar14 = *(float *)(this + 0x46c);
  if (fVar17 < 0.0) {
    fVar14 = -fVar14;
    fVar17 = -fVar17;
    fVar16 = -*(float *)(this + 0x470);
    *(float *)(this + 0x46c) = fVar14;
    fVar15 = -*(float *)(this + 0x474);
    *(float *)(this + 0x470) = fVar16;
    *(float *)(this + 0x474) = fVar15;
    *(float *)(this + 0x444) = fVar17;
  }
  else {
    fVar16 = *(float *)(this + 0x470);
    fVar15 = *(float *)(this + 0x474);
  }
  *(float *)(this + 0x624) = fVar12;
  *(float *)(this + 0x60c) = *(float *)(this + 0x3a8) - fVar14 * fVar17 * fVar12;
  *(float *)(this + 0x610) = *(float *)(this + 0x3ac) - fVar16 * fVar17 * fVar12;
  fVar13 = 1.0 - fVar12;
  *(float *)(this + 0x614) = *(float *)(this + 0x3b0) - fVar15 * fVar17 * fVar12;
  *(float *)(this + 0x61c) = fVar16 * fVar17 * fVar13 + *(float *)(this + 0x3ac);
  *(float *)(this + 0x618) = fVar14 * fVar17 * fVar13 + *(float *)(this + 0x3a8);
  *(float *)(this + 0x620) = fVar13 * fVar15 * fVar17 + *(float *)(this + 0x3b0);
  if (fVar12 == 0.0) {
    *(undefined4 *)(this + 0x630) = 0xffffffff;
  }
  else if (fVar12 == 1.0) {
    *(undefined4 *)(this + 0x630) = 1;
  }
  if ((*(uint *)(this + 0x148) & 0x800) != 0) {
    this[0x4f4] = (CMomentaryRotButton)0x1;
  }
  if ((*(uint *)(this + 0x148) & 0x400) != 0) {
    if (*(int *)(this + 0x4f8) == 0) {
      *(undefined4 *)(this + 0x628) = 0;
    }
    else {
      MakeButtonSound((int)local_20);
      *(char **)(this + 0x628) = local_20[0];
      pcVar6 = "";
      if (local_20[0] != (char *)0x0) {
        pcVar6 = local_20[0];
      }
      CBaseEntity::PrecacheScriptSound(pcVar6);
    }
    *(undefined4 *)(this + 0x608) = 0;
    if (this[0x62c] != (CMomentaryRotButton)0x0) {
      UpdateTarget((float)this,(CBaseEntity *)this);
    }
  }
  this_00 = (CCollisionProperty *)(this + 0x194);
  CCollisionProperty::SetSolid(this_00,6);
  if (((byte)this[0x148] & 1) != 0) {
    *(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x40000;
    CCollisionProperty::SetSolidFlags(this_00,(uint)(*(ushort *)(this + 0x1b4) | 4));
  }
  CBaseEntity::SetMoveType((CBaseEntity *)this,7,0);
  pcVar1 = *(code **)(*(int *)this + 0x70);
  (**(code **)(*(int *)this + 0x20))(local_20,this);
  pcVar6 = "";
  if (local_20[0] != (char *)0x0) {
    pcVar6 = local_20[0];
  }
  (*pcVar1)(this,pcVar6);
  (**(code **)(*(int *)this + 0x290))(this);
  if (this[0x500] != (CMomentaryRotButton)0x0) {
    CCollisionProperty::SetSolid(this_00,1);
  }
  this[0x58d] = (CMomentaryRotButton)0x0;
  if (((byte)this[0x149] & 4) == 0) {
    if (this[0x58c] != (CMomentaryRotButton)0x0) {
      if (this[0x6c] == (CMomentaryRotButton)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar5 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CMomentaryRotButton)((byte)this[0x70] | 1);
      }
      this[0x58c] = (CMomentaryRotButton)0x0;
    }
  }
  else if (this[0x58c] != (CMomentaryRotButton)0x1) {
    if (this[0x6c] == (CMomentaryRotButton)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CMomentaryRotButton)((byte)this[0x70] | 1);
    }
    this[0x58c] = (CMomentaryRotButton)0x1;
  }
  pcVar6 = "";
  if (*(char **)(this + 0x584) != (char *)0x0) {
    pcVar6 = *(char **)(this + 0x584);
  }
  piVar7 = (int *)CGlobalEntityList::FindEntityByName
                            ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar6,
                             (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                             (IEntityFindFilter *)0x0);
  if (piVar7 == (int *)0x0) {
    uVar11 = 0xffffffff;
    iVar5 = 0;
  }
  else {
    puVar8 = (uint *)(**(code **)(*piVar7 + 0xc))(piVar7);
    uVar11 = *puVar8;
    if (((uVar11 == 0xffffffff) ||
        (puVar9 = g_pEntityList + (uVar11 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar9 + 8) != uVar11 >> 0xc)) {
      iVar5 = 0;
    }
    else {
      iVar5 = *(int *)(puVar9 + 4);
    }
  }
  uVar3 = *(uint *)(this + 0x588);
  if (((uVar3 == 0xffffffff) ||
      (puVar9 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar9 + 8) != uVar3 >> 0xc)) {
    iVar10 = 0;
  }
  else {
    iVar10 = *(int *)(puVar9 + 4);
  }
  if (iVar5 == iVar10) {
    return;
  }
  if (this[0x6c] == (CMomentaryRotButton)0x0) {
    pCVar2 = *(CBaseEdict **)(this + 0x30);
    if (pCVar2 != (CBaseEdict *)0x0) {
      *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
      iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
      *(undefined2 *)(iVar5 + 2) = 0;
    }
    *(uint *)(this + 0x588) = uVar11;
  }
  else {
    this[0x70] = (CMomentaryRotButton)((byte)this[0x70] | 1);
    *(uint *)(this + 0x588) = uVar11;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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