CTerrorPlayer::OnEnterGhostState
0x009c8100 · 1266 bytes · __thiscall
_ZN13CTerrorPlayer17OnEnterGhostStateEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnEnterGhostState() */
void __thiscall CTerrorPlayer::OnEnterGhostState(CTerrorPlayer *this)
{
float fVar1;
CBaseEdict *pCVar2;
char cVar3;
int iVar4;
int iVar5;
KeyValues *this_00;
undefined *puVar6;
uint uVar7;
longdouble lVar8;
CTerrorPlayer *pCVar9;
(**(code **)(*(int *)(this + 0x3ab4) + 0x10))(this + 0x3ab4);
(**(code **)(*(int *)this + 0x63c))(this);
CBaseEntity::SetMoveType((CBaseEntity *)this,2,0);
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this + 0x194),*(ushort *)(this + 0x1b4) & 0xfffffffb);
if (*(int *)(this + 0x1a7c) != 0) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a7c);
*(undefined4 *)(this + 0x1a7c) = 0;
}
CCSPlayer::PhysObjectWake((CCSPlayer *)this);
if (this[0x2ca5] != (CTerrorPlayer)0x1) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x2ca5] = (CTerrorPlayer)0x1;
}
g_ZombieClass = *(undefined4 *)(this + 0x2ba4);
this[0x2ccd] = (CTerrorPlayer)0x0;
this[0x2cce] = (CTerrorPlayer)0x1;
(**(code **)(*(int *)this + 100))(this);
*(undefined4 *)(this + 0x1cb0) = 0;
CBaseEntity::SetNextThink((CBaseEntity *)this,-1.0,(char *)0x0);
if (this[0x1ac8] != (CTerrorPlayer)0x1) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1ac8);
this[0x1ac8] = (CTerrorPlayer)0x1;
}
CBasePlayer::EnableControl((CBasePlayer *)this,true);
CBasePlayer::SetViewEntity((CBasePlayer *)this,(CBaseEntity *)0x0);
uVar7 = *(uint *)(this + 0x1a7c) & 0xfffffffb;
if (*(uint *)(this + 0x1a7c) != uVar7) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a7c);
*(uint *)(this + 0x1a7c) = uVar7;
}
WarpGhostToInitialPosition(this,true);
(**(code **)(*(int *)this + 0x8a8))(this);
lVar8 = (longdouble)CountdownTimer::Now();
if ((float)lVar8 != *(float *)(this + 0x2cbc)) {
(**(code **)(*(int *)(this + 0x2cb4) + 4))(this + 0x2cb4,this + 0x2cbc);
*(float *)(this + 0x2cbc) = (float)lVar8;
}
if (*(float *)(this + 0x2cb8) != 0.0) {
(**(code **)(*(int *)(this + 0x2cb4) + 4))(this + 0x2cb4,this + 0x2cb8);
*(undefined4 *)(this + 0x2cb8) = 0;
}
if (*(int *)(this + 0x2ca8) != 0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x2ca8) = 0;
}
iVar4 = 1;
CDirector::GetTimeUntilNextGhostWave
(TheDirector,*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x340c));
if ((*(float *)(this + 0x2bc0) <= 0.0) && (*(float *)(this + 0x2be0) <= 0.0)) {
iVar4 = (int)*(float *)(ZombieGhostDuration._28_4_ + 0x2c);
}
if (iVar4 != *(int *)(this + 0x2cac)) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x2cac) = iVar4;
}
if (*(int *)(this + 0x2cb0) != iVar4) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x2cb0) = iVar4;
}
pCVar9 = (CTerrorPlayer *)0x41700000;
lVar8 = (longdouble)RandomFloat(0);
fVar1 = (float)lVar8;
lVar8 = (longdouble)CountdownTimer::Now();
if ((float)lVar8 + fVar1 != *(float *)(this + 0x2cc8)) {
pCVar9 = this + 0x2cc8;
(**(code **)(*(int *)(this + 0x2cc0) + 4))(this + 0x2cc0);
*(float *)(this + 0x2cc8) = (float)lVar8 + fVar1;
}
if (fVar1 != *(float *)(this + 0x2cc4)) {
pCVar9 = this + 0x2cc4;
(**(code **)(*(int *)(this + 0x2cc0) + 4))(this + 0x2cc0);
*(float *)(this + 0x2cc4) = fVar1;
}
if ((*(int *)(gpGlobals + 0x48) != 3) &&
((((uVar7 = *(uint *)(this + 0x2088), uVar7 == 0xffffffff ||
(puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar7 >> 0xc)) ||
((this == *(CTerrorPlayer **)(puVar6 + 4) || (*(int *)(puVar6 + 4) == 0)))))) {
this_00 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pCVar9);
/* try { // try from 009c845b to 009c845f has its CatchHandler @ 009c8629 */
KeyValues::KeyValues(this_00,"data",(IKeyValuesSystem *)0x0,false);
iVar4 = (**(code **)(*(int *)this + 0x544))(this);
KeyValues::SetInt(this_00,"zombieClass",iVar4);
(**(code **)(*(int *)this + 0x580))(this,"spawnmode_bar",1,this_00);
KeyValues::deleteThis();
}
cVar3 = CDirectorChallengeMode::TankRun(*(CDirectorChallengeMode **)(TheDirector + 0x648));
if ((cVar3 != '\0') && (cVar3 = (**(code **)(*(int *)this + 0x778))(this), cVar3 == '\0')) {
MaterializeFromGhost(this);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.