L L4D2node

CBaseEntity::SetParentAttachment

0x0060cb40 · 505 bytes · __thiscall

_ZN11CBaseEntity19SetParentAttachmentEPKcS1_b

Decompiled

undefined (4 params)

/* CBaseEntity::SetParentAttachment(char const*, char const*, bool) */

void __thiscall
CBaseEntity::SetParentAttachment(CBaseEntity *this,char *param_1,char *param_2,bool param_3)

{
  int *piVar1;
  CBaseEdict *this_00;
  uint uVar2;
  CBaseAnimating *this_01;
  uint uVar3;
  int iVar4;
  undefined4 uVar5;
  undefined *puVar6;
  undefined1 *puVar7;
  
  uVar3 = *(uint *)(this + 0x180);
  if ((((uVar3 == 0xffffffff) ||
       (puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar6 + 8) != uVar3 >> 0xc)) ||
     (piVar1 = *(int **)(puVar6 + 4), piVar1 == (int *)0x0)) {
    GetDebugName(this);
    Warning();
    return;
  }
  this_01 = (CBaseAnimating *)(**(code **)(*piVar1 + 0xf0))(piVar1);
  if (this_01 == (CBaseAnimating *)0x0) {
    GetDebugName(this);
    Warning();
    return;
  }
  uVar3 = CBaseAnimating::LookupAttachment(this_01,param_2);
  if (uVar3 != 0) {
    if (this[0x185] != SUB41(uVar3,0)) {
      if (this[0x6c] == (CBaseEntity)0x0) {
        this_00 = *(CBaseEdict **)(this + 0x30);
        if (this_00 != (CBaseEdict *)0x0) {
          *(uint *)this_00 = *(uint *)this_00 | 0x101;
          iVar4 = CBaseEdict::GetChangeAccessor(this_00);
          *(undefined2 *)(iVar4 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
      }
      this[0x185] = SUB41(uVar3,0);
    }
    uVar5 = 0;
    uVar2 = *(uint *)(this + 0x180);
    if (((uVar2 != 0xffffffff) &&
        (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) {
      uVar5 = *(undefined4 *)(puVar6 + 4);
    }
    (**(code **)(*(int *)this + 0x98))(this,uVar5,uVar3 & 0xff);
    SetMoveType(this,0,0);
    if (param_3) {
      return;
    }
    SetLocalOrigin(this,(Vector *)&vec3_origin);
    SetLocalAngles(this,(QAngle *)&vec3_angle);
    return;
  }
  uVar5 = GetDebugName(this);
  puVar7 = &DAT_00d539c2;
  if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
    puVar7 = *(undefined1 **)(this + 0x7c);
  }
  Warning("ERROR: Tried to %s for entity %s (%s), but it has no attachment named %s.\n",param_1,
          puVar7,uVar5,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)