CBeamSpotlight::Spawn
0x0062fc40 · 388 bytes · __thiscall
_ZN14CBeamSpotlight5SpawnEv
Decompiled
undefined (1 param)
/* CBeamSpotlight::Spawn() */
void __thiscall CBeamSpotlight::Spawn(CBeamSpotlight *this)
{
CBaseEdict *pCVar1;
int iVar2;
uint uVar3;
CBeamSpotlight CVar4;
(**(code **)(*(int *)this + 0x6c))(this);
UTIL_SetSize((CBaseEntity *)this,(Vector *)&vec3_origin,(Vector *)&vec3_origin);
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this + 0x194),(uint)(*(ushort *)(this + 0x1b4) | 4));
CBaseEntity::SetMoveType((CBaseEntity *)this,0,0);
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x80;
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
uVar3 = *(uint *)(this + 0x148);
CVar4 = (CBeamSpotlight)(((byte)(uVar3 >> 1) ^ 1) & 1);
if (CVar4 != this[0x445]) {
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
uVar3 = *(uint *)(this + 0x148);
}
}
else {
this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
}
this[0x445] = CVar4;
}
CVar4 = (CBeamSpotlight)((byte)uVar3 & 1);
if (CVar4 != this[0x444]) {
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
uVar3 = *(uint *)(this + 0x148);
}
}
else {
this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
}
this[0x444] = CVar4;
}
this[0x460] = (CBeamSpotlight)((byte)(uVar3 >> 2) & 1);
this[0x461] = (CBeamSpotlight)((byte)(uVar3 >> 3) & 1);
CVar4 = (CBeamSpotlight)((byte)(uVar3 >> 6) & 1);
if (CVar4 != this[0x446]) {
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
}
this[0x446] = CVar4;
}
RecalcRotation(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.