CFish::Spawn
0x006a3680 · 1045 bytes · __thiscall
_ZN5CFish5SpawnEv
Decompiled
undefined (1 param)
/* CFish::Spawn() */
void __thiscall CFish::Spawn(CFish *this)
{
float fVar1;
CBaseEdict *this_00;
int iVar2;
longdouble lVar3;
longdouble lVar4;
(**(code **)(*(int *)this + 0x6c))(this);
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),2);
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this + 0x194),(uint)(*(ushort *)(this + 0x1b4) | 0x1c));
CBaseEntity::SetMoveType((CBaseEntity *)this,4,0);
lVar3 = (longdouble)RandomFloat(0,0x43b40000);
if ((float)lVar3 != *(float *)(this + 0x1408)) {
if (this[0x6c] == (CFish)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CFish)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1408) = (float)lVar3;
}
*(undefined4 *)(this + 0x140c) = 0;
*(undefined4 *)(this + 0x1410) = 0x3f800000;
*(undefined4 *)(this + 0x1414) = 0;
*(undefined4 *)(this + 0x1418) = 0;
*(undefined4 *)(this + 0x141c) = 0x80000000;
*(undefined4 *)(this + 0x1420) = 0x3f800000;
*(undefined4 *)(this + 0x1424) = 0;
*(undefined4 *)(this + 0x1438) = 0;
lVar3 = (longdouble)RandomFloat(0x41200000,0x41a00000);
*(float *)(this + 0x1440) = (float)lVar3;
lVar4 = (longdouble)RandomFloat(0x40800000,0x40a00000);
*(float *)(this + 0x1444) = (float)lVar4 * (float)lVar3;
*(undefined4 *)(this + 0x143c) = *(undefined4 *)(this + 0x1440);
iVar2 = RandomInt(0,100);
this[0x1458] = (CFish)(iVar2 < 0x32);
lVar3 = (longdouble)RandomFloat(0x42200000,0x42960000);
*(float *)(this + 0x1448) = (float)lVar3;
if (*(int *)(this + 0x100) != 1) {
(**(code **)(*(int *)this + 0x214))(this,this + 0x100);
*(undefined4 *)(this + 0x100) = 1;
}
if (*(int *)(this + 0xfc) != 1) {
(**(code **)(*(int *)this + 0x20c))(this,this + 0xfc);
*(undefined4 *)(this + 0xfc) = 1;
}
if (this[0x105] != (CFish)0x2) {
(**(code **)(*(int *)this + 0x224))(this,this + 0x105);
this[0x105] = (CFish)0x2;
}
lVar3 = (longdouble)RandomFloat(0,0x41200000);
fVar1 = (float)lVar3;
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + fVar1 != *(float *)(this + 0x1488)) {
(**(code **)(*(int *)(this + 0x1480) + 4))(this + 0x1480,this + 0x1488);
*(float *)(this + 0x1488) = (float)lVar3 + fVar1;
}
if (fVar1 != *(float *)(this + 0x1484)) {
(**(code **)(*(int *)(this + 0x1480) + 4))(this + 0x1480,this + 0x1484);
*(float *)(this + 0x1484) = fVar1;
}
lVar3 = (longdouble)RandomFloat(0x41200000,0x42700000);
fVar1 = (float)lVar3;
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + fVar1 != *(float *)(this + 0x1464)) {
(**(code **)(*(int *)(this + 0x145c) + 4))(this + 0x145c,this + 0x1464);
*(float *)(this + 0x1464) = (float)lVar3 + fVar1;
}
if (fVar1 != *(float *)(this + 0x1460)) {
(**(code **)(*(int *)(this + 0x145c) + 4))(this + 0x145c,this + 0x1460);
*(float *)(this + 0x1460) = fVar1;
}
lVar3 = (longdouble)RandomFloat(0x40000000,0x41200000);
fVar1 = (float)lVar3;
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + fVar1 != *(float *)(this + 0x1470)) {
(**(code **)(*(int *)(this + 0x1468) + 4))(this + 0x1468,this + 0x1470);
*(float *)(this + 0x1470) = (float)lVar3 + fVar1;
}
if (fVar1 != *(float *)(this + 0x146c)) {
(**(code **)(*(int *)(this + 0x1468) + 4))(this + 0x1468,this + 0x146c);
*(float *)(this + 0x146c) = fVar1;
}
*(undefined4 *)(this + 0x143c) = *(undefined4 *)(this + 0x1440);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.