L L4D2node

CTerrorPlayer::OnRideEnded

0x009a4440 · 1535 bytes · __thiscall

_ZN13CTerrorPlayer11OnRideEndedEPS_

Decompiled

undefined (2 params)

/* CTerrorPlayer::OnRideEnded(CTerrorPlayer*) */

void __thiscall CTerrorPlayer::OnRideEnded(CTerrorPlayer *this,CTerrorPlayer *param_1)

{
  uint uVar1;
  CCSPlayer *this_00;
  CBaseEdict *pCVar2;
  code *pcVar3;
  char *pcVar4;
  undefined4 *puVar5;
  int iVar6;
  int *piVar7;
  undefined4 uVar8;
  CBaseAbility *this_01;
  undefined *puVar9;
  undefined *puVar10;
  int iVar11;
  longdouble lVar12;
  undefined4 local_4c;
  undefined4 local_48;
  CAI_Concept local_44 [8];
  AI_CriteriaSet local_3c [44];
  
  CBaseEntity::StopSound((CBaseEntity *)this,"JockeyZombie.Ride");
  lVar12 = (longdouble)CountdownTimer::Now();
  if ((float)lVar12 != *(float *)(this + 0x30a0)) {
    (**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x30a0);
    *(float *)(this + 0x30a0) = (float)lVar12;
  }
  if (*(float *)(this + 0x309c) != 0.0) {
    (**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x309c);
    *(undefined4 *)(this + 0x309c) = 0;
  }
  uVar1 = *(uint *)(this + 0x3edc);
  if ((((uVar1 != 0xffffffff) &&
       (puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar10 + 8) == uVar1 >> 0xc)) &&
     (this_00 = *(CCSPlayer **)(puVar10 + 4), this_00 != (CCSPlayer *)0x0)) {
    (**(code **)(*(int *)this + 0x7fc))(this,0x12,0);
    (**(code **)(*(int *)(this_00 + 0x3ab4) + 200))(this_00 + 0x3ab4);
    pcVar4 = (char *)SurvivorCharacterName(*(undefined4 *)(this_00 + 0x2ba0));
    AI_CriteriaSet::AI_CriteriaSet(local_3c,"subject",pcVar4);
                    /* try { // try from 009a4571 to 009a4a3b has its CatchHandler @ 009a4a6f */
    puVar5 = (undefined4 *)(**(code **)(*(int *)this_00 + 0xc))(this_00);
    local_48 = *puVar5;
    local_4c = 2;
    CAI_Concept::CAI_Concept(local_44,"SurvivorJockeyEnded");
    CResponseQueue::Add((CResponseQueue *)g_ResponseQueueManager._12_4_,local_44,local_3c,0.0,
                        (CFollowupTargetSpec_t *)&local_4c,(CBaseEntity *)0x0);
    uVar1 = *(uint *)(this + 0x30bc);
    if (((uVar1 != 0xffffffff) &&
        (puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar10 + 8) == uVar1 >> 0xc && (*(int *)(puVar10 + 4) != 0)))) {
      this_01 = (CBaseAbility *)
                __dynamic_cast(*(int *)(puVar10 + 4),&CBaseAbility::typeinfo,&CLeap::typeinfo,0);
      if (this_01 != (CBaseAbility *)0x0) {
        CBaseAbility::StartActivationTimer
                  (this_01,*(float *)(ZombieLeapIntervalPostRide._28_4_ + 0x2c),0.0);
      }
    }
    iVar11 = (int)(*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x3ed0));
    if (*(int *)(this + 0x39d8) < iVar11) {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      }
      *(int *)(this + 0x39d8) = iVar11;
    }
    piVar7 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"jockey_ride_end",0,0);
    if (piVar7 != (int *)0x0) {
      pcVar3 = *(code **)(*piVar7 + 0x30);
      uVar8 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
      (*pcVar3)(piVar7,"userid",uVar8);
      (**(code **)(*piVar7 + 0x38))
                (piVar7,"ride_length",*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x3ed0));
      pcVar3 = *(code **)(*piVar7 + 0x30);
      uVar8 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
      (*pcVar3)(piVar7,"victim",uVar8);
      pcVar3 = *(code **)(*piVar7 + 0x30);
      if (param_1 == (CTerrorPlayer *)0x0) {
        uVar8 = 0;
      }
      else {
        uVar8 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
      }
      (*pcVar3)(piVar7,"rescuer",uVar8);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar7,0);
    }
    puVar10 = g_pEntityList;
    uVar1 = *(uint *)(this_00 + 0x3ee0);
    if (((uVar1 != 0xffffffff) &&
        (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar9 + 8) == uVar1 >> 0xc && (*(int *)(puVar9 + 4) != 0)))) {
      if (this_00[0x6c] == (CCSPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this_00 + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar11 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar11 + 2) = 0;
          puVar10 = g_pEntityList;
        }
      }
      else {
        this_00[0x70] = (CCSPlayer)((byte)this_00[0x70] | 1);
      }
      *(undefined4 *)(this_00 + 0x3ee0) = 0xffffffff;
    }
    uVar1 = *(uint *)(this + 0x3edc);
    if ((((uVar1 != 0xffffffff) &&
         (puVar10 = puVar10 + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar10 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar10 + 4) != 0)) {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar11 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar11 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x3edc) = 0xffffffff;
    }
    (**(code **)(*(int *)this + 0x98))(this,0,0xffffffff);
    CBaseEntity::SetMoveType((CBaseEntity *)this,2,0);
    CBaseAnimating::SetModelScale((CBaseAnimating *)this,1.0,0.0);
    lVar12 = (longdouble)CountdownTimer::Now();
    if ((float)lVar12 + 2.0 != *(float *)(this_00 + 0x2e68)) {
      (**(code **)(*(int *)(this_00 + 0x2e60) + 4))(this_00 + 0x2e60,this_00 + 0x2e68);
      *(float *)(this_00 + 0x2e68) = (float)lVar12 + 2.0;
    }
    if (*(float *)(this_00 + 0x2e64) != 2.0) {
      (**(code **)(*(int *)(this_00 + 0x2e60) + 4))(this_00 + 0x2e60,this_00 + 0x2e64);
      *(undefined4 *)(this_00 + 0x2e64) = 0x40000000;
    }
    piVar7 = (int *)CCSPlayer::GetActiveCSWeapon(this_00);
    if (piVar7 != (int *)0x0) {
      (**(code **)(*piVar7 + 0x424))(piVar7);
    }
    piVar7 = (int *)GetActiveTerrorWeapon(this);
    if (piVar7 != (int *)0x0) {
      (**(code **)(*piVar7 + 0x3f0))(piVar7,0xb3);
    }
    if (*(float *)(this + 0x3efc) != -1.0) {
      (**(code **)(*(int *)(this + 0x3ef4) + 4))(this + 0x3ef4,this + 0x3efc);
      *(undefined4 *)(this + 0x3efc) = 0xbf800000;
    }
    CBasePlayer::RumbleEffect((CBasePlayer *)this_00,'\'','\0','\x01');
    CBasePlayer::RumbleEffect((CBasePlayer *)this,'\'','\0','\x01');
    AI_CriteriaSet::~AI_CriteriaSet(local_3c);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)