L L4D2node

CRagdollPropAttached::Detach

0x00798820 · 368 bytes · __thiscall

_ZN20CRagdollPropAttached6DetachEv

Decompiled

undefined (1 param)

/* CRagdollPropAttached::Detach() */

void __thiscall CRagdollPropAttached::Detach(CRagdollPropAttached *this)

{
  int *piVar1;
  CRagdollPropAttached *pCVar2;
  int iVar3;
  float local_24;
  float local_20 [4];
  
  (**(code **)(*(int *)this + 0x98))(this,0,0xffffffff);
  (**(code **)(*(int *)this + 0x50))(this,0);
  CBaseEntity::SetAbsAngles((CBaseEntity *)this,(QAngle *)&vec3_angle);
  CBaseEntity::SetMoveType((CBaseEntity *)this,6,0);
  CCollisionProperty::SetSolidFlags
            ((CCollisionProperty *)(this + 0x194),*(ushort *)(this + 0x1b4) & 0xfffffffb);
  (**(code **)(*physenv + 0x5c))(physenv,*(undefined4 *)(this + 0x2140));
  *(undefined4 *)(this + 0x2140) = 0;
  if (0 < *(int *)(this + 0x13f8)) {
    iVar3 = 0;
    pCVar2 = this + 0x1410;
    do {
      iVar3 = iVar3 + 1;
      (**(code **)(**(int **)pCVar2 + 0x90))(*(int **)pCVar2,&local_24,local_20);
      local_24 = local_24 * 0.02;
      local_20[0] = local_20[0] * 0.02;
      (**(code **)(**(int **)pCVar2 + 0x8c))(*(int **)pCVar2,&local_24,&local_24);
      pCVar2 = pCVar2 + 0x54;
    } while (iVar3 < *(int *)(this + 0x13f8));
  }
  pCVar2 = this + 0x1410;
  iVar3 = 0;
  CBaseEntity::SetCollisionGroup((CBaseEntity *)this,1);
  if (0 < *(int *)(this + 0x13f8)) {
    do {
      piVar1 = *(int **)pCVar2;
      iVar3 = iVar3 + 1;
      pCVar2 = pCVar2 + 0x54;
      (**(code **)(*piVar1 + 0x6c))(piVar1);
    } while (iVar3 < *(int *)(this + 0x13f8));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)