CFuncPlat::Setup
0x00b0b030 · 609 bytes · __thiscall
_ZN9CFuncPlat5SetupEv
Decompiled
undefined (1 param)
/* WARNING: Removing unreachable block (ram,0x00b0b198) */
/* WARNING: Removing unreachable block (ram,0x00b0b29f) */
/* CFuncPlat::Setup() */
uint __thiscall CFuncPlat::Setup(CFuncPlat *this)
{
code *pcVar1;
undefined1 *puVar2;
uint uVar3;
int iVar4;
float fVar5;
float fVar6;
undefined1 *local_10;
if (*(float *)(this + 0x4cc) == 0.0) {
*(undefined4 *)(this + 0x4cc) = 0x42a00000;
}
if (*(float *)(this + 0x4c8) == 0.0) {
*(undefined4 *)(this + 0x4c8) = 0x41200000;
}
CBaseEntity::SetLocalAngles((CBaseEntity *)this,(QAngle *)&vec3_angle);
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),1);
CBaseEntity::SetMoveType((CBaseEntity *)this,7,0);
pcVar1 = *(code **)(*(int *)this + 0x70);
(**(code **)(*(int *)this + 0x20))(&local_10,this);
puVar2 = &DAT_00d539c2;
if (local_10 != (undefined1 *)0x0) {
puVar2 = local_10;
}
uVar3 = (*pcVar1)(this,puVar2);
*(undefined4 *)(this + 0x458) = *(undefined4 *)(this + 0x3a0);
*(undefined4 *)(this + 0x464) = *(undefined4 *)(this + 0x3a0);
fVar6 = *(float *)(this + 0x490);
fVar5 = *(float *)(this + 0x3a4);
*(undefined4 *)(this + 0x454) = *(undefined4 *)(this + 0x39c);
*(undefined4 *)(this + 0x460) = *(undefined4 *)(this + 0x39c);
*(float *)(this + 0x45c) = fVar5;
*(float *)(this + 0x468) = fVar5;
if (fVar6 == 0.0) {
if ((AllocTempVector()::s_vecTemp == '\0') &&
(iVar4 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar4 != 0)) {
__cxa_guard_release(&AllocTempVector()::s_vecTemp);
}
if ((AllocTempVector()::s_nIndex == '\0') &&
(iVar4 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar4 != 0)) {
AllocTempVector()::s_nIndex = 0;
__cxa_guard_release(&AllocTempVector()::s_nIndex);
}
uVar3 = AllocTempVector()::s_nIndex;
AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
LOCK();
UNLOCK();
iVar4 = AllocTempVector()::s_nIndex * 0xc;
fVar5 = fVar5 + 8.0;
*(float *)(AllocTempVector()::s_vecTemp + iVar4) =
*(float *)(this + 0x1a8) - *(float *)(this + 0x19c);
*(float *)(AllocTempVector()::s_vecTemp + iVar4 + 4) =
*(float *)(this + 0x1ac) - *(float *)(this + 0x1a0);
fVar6 = *(float *)(this + 0x1b0) - *(float *)(this + 0x1a4);
*(float *)(AllocTempVector()::s_vecTemp + iVar4 + 8) = fVar6;
}
*(float *)(this + 0x468) = fVar5 - fVar6;
if (*(float *)(this + 0x11c) == 0.0) {
*(undefined4 *)(this + 0x11c) = 0x43160000;
}
if (*(float *)(this + 0x4c4) == 0.0) {
*(undefined4 *)(this + 0x4c4) = 0x3f59999a;
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.