CSpriteTrail::Spawn
0x004c44e0 · 254 bytes · __thiscall
_ZN12CSpriteTrail5SpawnEv
Decompiled
undefined (1 param)
/* CSpriteTrail::Spawn() */
void __thiscall CSpriteTrail::Spawn(CSpriteTrail *this)
{
undefined1 *puVar1;
CBaseEdict *this_00;
undefined1 *puVar2;
int iVar3;
int iVar4;
int local_10;
(**(code **)(*(int *)this + 0x20))(&local_10,this);
if (local_10 != 0) {
CSprite::Spawn((CSprite *)this);
return;
}
puVar1 = *(undefined1 **)(this + 0x4b8);
*(undefined1 **)(this + 0x260) = puVar1;
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
puVar2 = &DAT_00d539c2;
if (puVar1 != (undefined1 *)0x0) {
puVar2 = puVar1;
}
iVar3 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,puVar2);
if (iVar3 != *(int *)(this + 0xf4)) {
if (this[0x6c] == (CSpriteTrail)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(int *)(this + 0xf4) = iVar3;
}
CSprite::Spawn((CSprite *)this);
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),0);
CBaseEntity::SetMoveType((CBaseEntity *)this,8,0);
CBaseEntity::SetCollisionBounds((CBaseEntity *)this,(Vector *)&vec3_origin,(Vector *)&vec3_origin)
;
CSprite::TurnOn((CSprite *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.