CBreakable::Spawn
0x006b2de0 · 994 bytes · __thiscall
_ZN10CBreakable5SpawnEv
Decompiled
undefined (1 param)
/* CBreakable::Spawn() */
void __thiscall CBreakable::Spawn(CBreakable *this)
{
code *pcVar1;
CBaseEdict *pCVar2;
int *piVar3;
undefined4 uVar4;
undefined1 *puVar5;
int iVar6;
char *pcVar7;
int iVar8;
uint uVar9;
undefined4 uVar10;
undefined1 *local_10;
uVar4 = func_breakdmg_club._28_4_;
*(undefined4 *)(this + 0x4bc) = *(undefined4 *)(func_breakdmg_bullet._28_4_ + 0x2c);
uVar10 = func_breakdmg_explosive._28_4_;
*(undefined4 *)(this + 0x4c0) = *(undefined4 *)(uVar4 + 0x2c);
uVar10 = *(undefined4 *)(uVar10 + 0x2c);
*(undefined4 *)(this + 0x4c8) = 0x3f800000;
*(undefined4 *)(this + 0x4c4) = uVar10;
ParsePropData(this);
(**(code **)(*(int *)this + 0x6c))(this);
iVar6 = *(int *)(this + 0x100);
if (iVar6 == 0) {
if (*(int *)(this + 0x44c) == 0) {
LAB_006b2e58:
(**(code **)(*(int *)this + 0x214))(this,this + 0x100);
*(undefined4 *)(this + 0x100) = 1;
}
LAB_006b2e77:
if (this[0x105] == (CBreakable)0x0) {
LAB_006b2e84:
iVar6 = *(int *)(this + 0x100);
}
else {
(**(code **)(*(int *)this + 0x224))(this,this + 0x105);
this[0x105] = (CBreakable)0x0;
iVar6 = *(int *)(this + 0x100);
}
}
else {
if (((byte)this[0x148] & 1) != 0) {
if ((*(int *)(this + 0x44c) == 0) && (iVar6 != 1)) goto LAB_006b2e58;
goto LAB_006b2e77;
}
if (this[0x105] != (CBreakable)0x2) {
(**(code **)(*(int *)this + 0x224))(this,this + 0x105);
this[0x105] = (CBreakable)0x2;
goto LAB_006b2e84;
}
}
iVar8 = 1;
if (0 < iVar6) {
iVar8 = iVar6;
}
if (iVar8 != *(int *)(this + 0xfc)) {
(**(code **)(*(int *)this + 0x20c))(this,this + 0xfc);
*(int *)(this + 0xfc) = iVar8;
}
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),1);
CBaseEntity::SetMoveType((CBaseEntity *)this,7,0);
*(undefined4 *)(this + 0x448) = *(undefined4 *)(this + 0x3ac);
pcVar1 = *(code **)(*(int *)this + 0x70);
(**(code **)(*(int *)this + 0x20))(&local_10,this);
puVar5 = &DAT_00d539c2;
if (local_10 != (undefined1 *)0x0) {
puVar5 = local_10;
}
(*pcVar1)(this,puVar5);
*(code **)(this + 0xd8) = BreakTouch;
*(undefined4 *)(this + 0xdc) = 0;
if (((byte)this[0x148] & 1) != 0) {
*(undefined4 *)(this + 0xd8) = 0;
}
if ((*(int *)(this + 0x44c) == 7) && (this[0x121] != (CBreakable)0x0)) {
CBaseEntity::AddFlag((CBaseEntity *)this,0x1000000);
}
if (*(float *)(this + 0x488) == 0.0) {
*(undefined4 *)(this + 0x488) = 0x3f800000;
}
(**(code **)(*(int *)this + 0x290))(this);
if (*(int *)(DebugZombieBreakables._28_4_ + 0x30) != 0) goto LAB_006b3108;
if (*(int *)(this + 0x47c) == 2) {
LAB_006b30a8:
uVar9 = *(uint *)(this + 0x148) | 0x1000;
if (*(uint *)(this + 0x148) != uVar9) {
if (this[0x6c] == (CBreakable)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBreakable)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x148) = uVar9;
}
iVar6 = *(int *)this;
uVar10 = 0x11;
}
else {
pcVar7 = *(char **)(this + 0x154);
if (pcVar7 == (char *)0x0) {
pcVar7 = "";
}
else if (pcVar7 == "hulk") goto LAB_006b30a8;
iVar6 = _V_stricmp(pcVar7,"hulk");
if (iVar6 == 0) goto LAB_006b30a8;
pcVar7 = *(char **)(this + 0x154);
if (pcVar7 == (char *)0x0) {
pcVar7 = "";
}
else if (pcVar7 == "tank") goto LAB_006b30a8;
iVar6 = _V_stricmp(pcVar7,"tank");
if (iVar6 == 0) goto LAB_006b30a8;
if (*(int *)(this + 0x47c) != 1) {
pcVar7 = *(char **)(this + 0x154);
if (pcVar7 == (char *)0x0) {
pcVar7 = "";
}
else if (pcVar7 == "zombie") goto LAB_006b302a;
iVar6 = _V_stricmp(pcVar7,"zombie");
if (iVar6 != 0) goto LAB_006b3108;
}
LAB_006b302a:
uVar9 = *(uint *)(this + 0x148) | 0x2000;
if (*(uint *)(this + 0x148) != uVar9) {
if (this[0x6c] == (CBreakable)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBreakable)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x148) = uVar9;
}
iVar6 = *(int *)this;
uVar10 = 0x12;
}
(**(code **)(iVar6 + 0x3a8))(this,uVar10);
CBaseEntity::SetAIWalkable((CBaseEntity *)this,false);
LAB_006b3108:
piVar3 = TheNavMesh;
this[0x4f8] = (CBreakable)0x0;
(**(code **)(*piVar3 + 0x54))(piVar3,this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.