CPhysicsProp::CreateVPhysics
0x007e7ca0 · 814 bytes · __thiscall
_ZN12CPhysicsProp14CreateVPhysicsEv
Decompiled
undefined (1 param)
/* CPhysicsProp::CreateVPhysics() */
undefined4 __thiscall CPhysicsProp::CreateVPhysics(CPhysicsProp *this)
{
code *pcVar1;
CBaseEdict *this_00;
char cVar2;
int iVar3;
vcollide_t *pvVar4;
int *piVar5;
uint uVar6;
undefined4 uVar7;
char **ppcVar8;
int in_GS_OFFSET;
longdouble lVar9;
char *local_690;
solid_t local_660 [1560];
float local_48;
float local_44;
undefined1 local_24;
int local_20;
ppcVar8 = (char **)&stack0xfffff974;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_690 = (char *)0x7e7cce;
iVar3 = (**(code **)(*(int *)this + 0x1c))();
local_690 = (char *)0x7e7ce1;
PhysModelParseSolid(local_660,(CBaseEntity *)this,iVar3);
if (0.0 < *(float *)(this + 0x1640)) {
local_48 = *(float *)(this + 0x1640) * local_48;
}
if ((0.0 < *(float *)(this + 0x1644)) &&
(local_44 = *(float *)(this + 0x1644) * local_44, local_44 <= 0.5)) {
local_44 = 0.5;
}
pcVar1 = *(code **)(*modelinfo + 0x18);
local_690 = (char *)0x7e7d39;
(**(code **)(*(int *)this + 0x1c))();
local_690 = (char *)0x7e7d4d;
pvVar4 = (vcollide_t *)(*pcVar1)();
local_690 = (char *)0x7e7d5d;
PhysGetMassCenterOverride((CBaseEntity *)this,pvVar4,local_660);
if (((byte)this[0x14a] & 0x20) != 0) {
local_24 = 0;
}
local_690 = (char *)0x7e7d7c;
PhysSolidOverride();
local_690 = (char *)0x7e7d9c;
piVar5 = (int *)CBaseEntity::VPhysicsInitNormal();
if (piVar5 == (int *)0x0) {
local_690 = (char *)0x7e7f86;
CCollisionProperty::SetSolid();
local_690 = (char *)0x7e7f9e;
CBaseEntity::SetMoveType();
local_690 = (char *)0x7e7fb0;
(**(code **)(*(int *)this + 0x20))();
ppcVar8 = &local_690;
local_690 = "ERROR!: Can\'t create physics object for %s\n";
Warning();
uVar7 = 0;
goto LAB_007e7e85;
}
if (*(int *)(this + 0x1648) == 1) {
local_690 = (char *)0x7e7f58;
(**(code **)(*piVar5 + 0x50))();
local_690 = (char *)0x7e7f6a;
(**(code **)(*piVar5 + 0x4c))();
}
if (((((byte)this[0x148] & 8) != 0) || (0 < *(int *)(this + 0x1650))) ||
(0.0 < *(float *)(this + 0x1654))) {
local_690 = (char *)0x7e7dd0;
(**(code **)(*piVar5 + 0x40))();
}
local_690 = (char *)0x7e7de3;
cVar2 = (**(code **)(*(int *)this + 0x440))();
if (cVar2 != '\0') {
local_690 = (char *)0x7e7df5;
uVar6 = (**(code **)(**(int **)(this + 0x238) + 0x50))();
if ((uVar6 & 1) == 0) {
local_690 = (char *)0x7e7f28;
(**(code **)(*piVar5 + 0x50))();
local_690 = (char *)0x7e7f3a;
(**(code **)(*piVar5 + 0x4c))();
}
}
local_690 = (char *)0x7e7e10;
cVar2 = (**(code **)(*(int *)this + 0x440))();
if (cVar2 != '\0') {
local_690 = (char *)0x7e7e1c;
(**(code **)(*piVar5 + 0x50))();
local_690 = (char *)0x7e7e2e;
(**(code **)(*piVar5 + 0x4c))();
}
if (((byte)this[0x149] & 2) == 0) {
local_690 = (char *)0x7e7e43;
cVar2 = (**(code **)(*piVar5 + 0x2c))();
if (cVar2 == '\0') goto LAB_007e7e4b;
LAB_007e7ef1:
local_690 = (char *)0x7e7ef9;
lVar9 = (longdouble)(**(code **)(*piVar5 + 0x78))();
if (500.0 <= (float)lVar9) goto LAB_007e7e4b;
}
else {
local_690 = (char *)0x7e7ed0;
(**(code **)(*piVar5 + 0x50))();
local_690 = (char *)0x7e7ee1;
(**(code **)(*piVar5 + 0x4c))();
local_690 = (char *)0x7e7ee9;
cVar2 = (**(code **)(*piVar5 + 0x2c))();
if (cVar2 != '\0') goto LAB_007e7ef1;
LAB_007e7e4b:
if (this[0x154a] != (CPhysicsProp)0x1) {
if (this[0x6c] == (CPhysicsProp)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
local_690 = (char *)0x7e7e73;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
this[0x154a] = (CPhysicsProp)0x1;
}
else {
this[0x70] = (CPhysicsProp)((byte)this[0x70] | 1);
this[0x154a] = (CPhysicsProp)0x1;
}
}
}
uVar7 = 1;
LAB_007e7e85:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar7;
}
/* WARNING: Subroutine does not return */
*(undefined **)((int)ppcVar8 + -4) = &UNK_007e7fdf;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.