L L4D2node

CBaseDoor::Spawn

0x00667aa0 · 1316 bytes · __thiscall

_ZN9CBaseDoor5SpawnEv

Decompiled

undefined (1 param)

/* WARNING: Removing unreachable block (ram,0x00667bba) */
/* WARNING: Removing unreachable block (ram,0x00667ff3) */
/* CBaseDoor::Spawn() */

void __thiscall CBaseDoor::Spawn(CBaseDoor *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  CBaseDoor CVar6;
  uint uVar7;
  code *pcVar8;
  char cVar9;
  undefined1 *puVar10;
  undefined4 uVar11;
  undefined *puVar12;
  int iVar13;
  bool bVar14;
  float fVar15;
  undefined1 *local_30 [2];
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  (**(code **)(*(int *)this + 0x6c))(this);
  uVar7 = *(uint *)(this + 0x188);
  if ((((uVar7 == 0xffffffff) ||
       (puVar12 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar12 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar12 + 8) != uVar7 >> 0xc)) || (*(int *)(puVar12 + 4) == 0)) {
LAB_00667ae5:
    CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),6);
  }
  else {
    iVar13 = CBaseEntity::GetRootMoveParent((CBaseEntity *)this);
    iVar13 = (**(code **)(*(int *)(iVar13 + 0x194) + 0x2c))(iVar13 + 0x194);
    if (iVar13 != 1) goto LAB_00667ae5;
    CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),1);
  }
  local_20 = *(undefined4 *)(this + 0x4cc);
  local_24 = *(undefined4 *)(this + 0x4c8);
  local_28 = *(undefined4 *)(this + 0x4c4);
  AngleVectors((QAngle *)&local_28,(Vector *)(this + 0x4c4));
  pcVar8 = *(code **)(*(int *)this + 0x70);
  (**(code **)(*(int *)this + 0x20))(local_30,this);
  puVar10 = &DAT_00d539c2;
  if (local_30[0] != (undefined1 *)0x0) {
    puVar10 = local_30[0];
  }
  (*pcVar8)(this,puVar10);
  bVar14 = AllocTempVector()::s_vecTemp == '\0';
  *(undefined4 *)(this + 0x454) = *(undefined4 *)(this + 0x39c);
  *(undefined4 *)(this + 0x458) = *(undefined4 *)(this + 0x3a0);
  *(undefined4 *)(this + 0x45c) = *(undefined4 *)(this + 0x3a4);
  if ((bVar14) && (iVar13 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar13 != 0)) {
    __cxa_guard_release(&AllocTempVector()::s_vecTemp);
  }
  if ((AllocTempVector()::s_nIndex == '\0') &&
     (iVar13 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar13 != 0)) {
    AllocTempVector()::s_nIndex = 0;
    __cxa_guard_release(&AllocTempVector()::s_nIndex);
  }
  AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
  LOCK();
  UNLOCK();
  fVar15 = *(float *)(this + 0x1a8);
  iVar13 = AllocTempVector()::s_nIndex * 0xc;
  fVar1 = *(float *)(this + 0x19c);
  *(float *)(AllocTempVector()::s_vecTemp + iVar13) = fVar15 - fVar1;
  fVar2 = *(float *)(this + 0x1ac);
  fVar3 = *(float *)(this + 0x1a0);
  *(float *)(AllocTempVector()::s_vecTemp + iVar13 + 4) = fVar2 - fVar3;
  fVar4 = *(float *)(this + 0x1b0);
  fVar5 = *(float *)(this + 0x1a4);
  *(float *)(AllocTempVector()::s_vecTemp + iVar13 + 8) = fVar4 - fVar5;
  fVar15 = ((ABS(((fVar15 - fVar1) + -2.0) * *(float *)(this + 0x4c4)) +
            ABS(((fVar2 - fVar3) + -2.0) * *(float *)(this + 0x4c8))) - *(float *)(this + 0x44c)) +
           ABS(((fVar4 - fVar5) + -2.0) * *(float *)(this + 0x4cc));
  *(float *)(this + 0x464) = *(float *)(this + 0x458) + *(float *)(this + 0x4c8) * fVar15;
  *(float *)(this + 0x468) = *(float *)(this + 0x45c) + *(float *)(this + 0x4cc) * fVar15;
  *(float *)(this + 0x460) = fVar15 * *(float *)(this + 0x4c4) + *(float *)(this + 0x454);
  cVar9 = (**(code **)(*(int *)this + 0x330))(this);
  if (cVar9 == '\0') {
    if ((*(int *)(this + 0x500) == 1) || (uVar7 = *(uint *)(this + 0x148), (uVar7 & 1) != 0)) {
      UTIL_SetOrigin((CBaseEntity *)this,(Vector *)(this + 0x460),false);
      uVar7 = *(uint *)(this + 0x148);
      *(undefined4 *)(this + 0x440) = 0;
    }
    else {
      *(undefined4 *)(this + 0x440) = 1;
    }
  }
  else {
    uVar7 = *(uint *)(this + 0x148);
  }
  if ((uVar7 & 0x800) != 0) {
    Lock(this);
  }
  CBaseEntity::SetMoveType((CBaseEntity *)this,7,0);
  if (*(float *)(this + 0x11c) == 0.0) {
    *(undefined4 *)(this + 0x11c) = 0x42c80000;
  }
  *(code **)(this + 0xd8) = DoorTouch;
  *(undefined4 *)(this + 0xdc) = 0;
  if ((*(char **)(this + 0x7c) != "func_water") &&
     (cVar9 = CBaseEntity::ClassMatchesComplex((CBaseEntity *)this,"func_water"), cVar9 == '\0')) {
    if ((*(uint *)(this + 0x148) & 8) == 0) {
      if ((*(uint *)(this + 0x148) & 4) != 0) goto LAB_00667f20;
LAB_00667db0:
      CVar6 = this[0x4fd];
    }
    else {
      *(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x40000;
      CCollisionProperty::SetSolidFlags
                ((CCollisionProperty *)(this + 0x194),(uint)(*(ushort *)(this + 0x1b4) | 4));
      if ((*(uint *)(this + 0x148) & 4) == 0) goto LAB_00667db0;
LAB_00667f20:
      CBaseEntity::SetCollisionGroup((CBaseEntity *)this,0xf);
      CBaseEntity::AddFlag((CBaseEntity *)this,0x40000000);
      CVar6 = this[0x4fd];
    }
    if (CVar6 != (CBaseDoor)0x0) {
      if (((byte)this[0x148] & 4) != 0) {
        uVar11 = CBaseEntity::GetDebugName((CBaseEntity *)this);
        Warning("Door %s with conflicting collision settings, removing ignoredebris\n",uVar11);
        iVar13 = *(int *)(this + 0x500);
        goto joined_r0x00667dc0;
      }
      CBaseEntity::SetCollisionGroup((CBaseEntity *)this,4);
    }
  }
  iVar13 = *(int *)(this + 0x500);
joined_r0x00667dc0:
  if ((iVar13 == 1) && (((byte)this[0x148] & 1) != 0)) {
    uVar11 = CBaseEntity::GetDebugName((CBaseEntity *)this);
    Warning("Door %s using obsolete \'Start Open\' spawnflag with \'Spawn Position\' set to \'Open\'. Reverting to old behavior.\n"
            ,uVar11);
  }
  (**(code **)(*(int *)this + 0x290))(this);
  *(undefined4 *)(this + 0x5fc) = 0;
  if (((*(int *)(this + 0x440) == 1) &&
      (cVar9 = (**(code **)(*(int *)this + 0x330))(this), cVar9 == '\0')) &&
     ((*(char **)(this + 0x7c) == "func_door" ||
      (cVar9 = CBaseEntity::ClassMatchesComplex((CBaseEntity *)this,"func_door"), cVar9 != '\0'))))
  {
    BlockNavArea(this,true);
  }
  (**(code **)(*TheNavMesh + 0x98))(TheNavMesh,this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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