CFuncNavBlocker::Spawn
0x007190b0 · 262 bytes · __thiscall
_ZN15CFuncNavBlocker5SpawnEv
Decompiled
undefined (1 param)
/* CFuncNavBlocker::Spawn() */
void __thiscall CFuncNavBlocker::Spawn(CFuncNavBlocker *this)
{
CCollisionProperty *this_00;
code *pcVar1;
undefined1 *puVar2;
undefined1 *local_20 [4];
CFuncNavBlocker *local_10;
local_10 = this;
CUtlLinkedList<CFuncNavBlocker*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFuncNavBlocker*,unsigned_short>,unsigned_short>>
::InsertBefore((CUtlLinkedList<CFuncNavBlocker*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFuncNavBlocker*,unsigned_short>,unsigned_short>>
*)&gm_NavBlockers,0xffff,&local_10);
if (*(int *)(this + 0x45c) == 0) {
*(undefined4 *)(this + 0x45c) = 0xffffffff;
}
CBaseEntity::SetMoveType((CBaseEntity *)this,0,0);
pcVar1 = *(code **)(*(int *)this + 0x70);
(**(code **)(*(int *)this + 0x20))(local_20,this);
puVar2 = &DAT_00d539c2;
if (local_20[0] != (undefined1 *)0x0) {
puVar2 = local_20[0];
}
(*pcVar1)(this,puVar2);
this_00 = (CCollisionProperty *)(this + 0x194);
CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
CBaseEntity::SetCollisionGroup((CBaseEntity *)this,0);
CCollisionProperty::SetSolid(this_00,0);
CCollisionProperty::SetSolidFlags(this_00,(uint)(*(ushort *)(this + 0x1b4) | 4));
CCollisionProperty::CollisionAABBToWorldAABB
(this_00,(Vector *)(this + 0x19c),(Vector *)(this + 0x1a8),(Vector *)(this + 0x440),
(Vector *)(this + 0x44c));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.