L L4D2node

CBaseEntity::UpdateOnRemove

0x00615070 · 568 bytes · __thiscall

_ZN11CBaseEntity14UpdateOnRemoveEv

Decompiled

undefined (1 param)

/* CBaseEntity::UpdateOnRemove() */

void __thiscall CBaseEntity::UpdateOnRemove(CBaseEntity *this)

{
  CBaseEdict *this_00;
  int *piVar1;
  char cVar2;
  undefined4 uVar3;
  int iVar4;
  undefined1 *puVar5;
  CBaseEntity *pCVar6;
  uint uVar7;
  int iVar8;
  int local_30 [8];
  
  g_bReceivedChainedUpdateOnRemove = 1;
  (**(code **)(*(int *)this + 0x1d4))(this);
  if (this[0x3dd] != (CBaseEntity)0x0) {
    (**(code **)(*lagcompensation + 0xc))(lagcompensation,this);
  }
  CGlobalEntityList::NotifyRemoveEntity((CGlobalEntityList *)gEntList,this);
  if (*(int *)(this + 0x30) != 0) {
    AddFlag(this,0x4000000);
  }
  if (*(char **)(this + 0x80) != (char *)0x0) {
    uVar3 = GlobalEntity_GetIndex(*(char **)(this + 0x80));
    GlobalEntity_SetState(uVar3,2);
  }
  (**(code **)(*(int *)this + 0x298))(this);
  uVar7 = *(uint *)(this + 0xd4) & 0xfffffffe;
  if (*(uint *)(this + 0xd4) != uVar7) {
    if (this[0x6c] == (CBaseEntity)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
    }
    *(uint *)(this + 0xd4) = uVar7;
  }
  SetMoveType(this,0,0);
  UnlinkFromParent(this);
  local_30[0] = 0;
  local_30[1] = 0;
  local_30[2] = 0;
  local_30[3] = 0;
  local_30[4] = 0;
                    /* try { // try from 006151a0 to 0061525a has its CatchHandler @ 006152b9 */
  GetAllChildren(this,(CUtlVector *)local_30);
  if (local_30[3] != 0) {
    puVar5 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
      puVar5 = *(undefined1 **)(this + 0x7c);
    }
    DevMsg(2,"Warning: Deleting orphaned children of %s\n",puVar5);
    iVar4 = local_30[3] + -1;
    if (-1 < iVar4) {
      iVar8 = iVar4 * 4;
LAB_00615209:
      do {
        piVar1 = *(int **)(local_30[0] + iVar8);
        if (piVar1 == (int *)0x0) {
          pCVar6 = (CBaseEntity *)0x0;
        }
        else {
          cVar2 = (**(code **)(*piVar1 + 0x16c))(piVar1);
          if (cVar2 != '\0') {
            (**(code **)(*piVar1 + 0x98))(piVar1,0,0xffffffff);
            iVar4 = iVar4 + -1;
            iVar8 = iVar8 + -4;
            if (iVar4 == -1) break;
            goto LAB_00615209;
          }
          pCVar6 = *(CBaseEntity **)(local_30[0] + iVar8);
        }
        UTIL_Remove(pCVar6);
        iVar4 = iVar4 + -1;
        iVar8 = iVar8 + -4;
      } while (iVar4 != -1);
    }
  }
  SetGroundEntity(this,(CBaseEntity *)0x0);
  local_30[3] = 0;
  CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)local_30);
  local_30[4] = local_30[0];
  CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)local_30);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)