EnableNoClip
0x00643e10 · 163 bytes · __cdecl
_Z12EnableNoClipP11CBasePlayer
Decompiled
undefined (1 param)
/* EnableNoClip(CBasePlayer*) */
void EnableNoClip(CBasePlayer *param_1)
{
CEventLog *this;
undefined4 uVar1;
(**(code **)(*(int *)param_1 + 0x98))(param_1,0,0xffffffff);
CBaseEntity::SetMoveType((CBaseEntity *)param_1,8,0);
ClientPrint(param_1,2,"noclip ON\n",(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
*(uint *)(param_1 + 0x14c) = *(uint *)(param_1 + 0x14c) | 4;
this = (CEventLog *)TheLog();
uVar1 = CEventLog::FormatPlayer(this,(CBaseEntity *)param_1);
UTIL_LogPrintf("%s entered NOCLIP mode\n",uVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.