CBasePlayer::SharedSpawn
0x00419860 · 1260 bytes · __thiscall
_ZN11CBasePlayer11SharedSpawnEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBasePlayer::SharedSpawn() */
void __thiscall CBasePlayer::SharedSpawn(CBasePlayer *this)
{
float fVar1;
CBaseEdict *pCVar2;
int *piVar3;
char cVar4;
int iVar5;
int iVar6;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,
"/data/src/game/server/../../game/shared/baseplayer_shared.cpp",0x756,
&SharedSpawn()::tm_fmt,"(%s)%s","Unaccounted","CBasePlayer::SharedSpawn");
local_20 = ___atan2f_finite;
}
iVar5 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 00419b96 to 00419be4 has its CatchHandler @ 00419db6 */
iVar6 = ThreadGetCurrentId();
if (iVar5 == iVar6) {
if ((char *)*_DAT_0105d15c != "CBasePlayer::SharedSpawn") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0a676,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 00419927 to 00419ab1 has its CatchHandler @ 00419d89 */
CBaseEntity::SetMoveType((CBaseEntity *)this,2,0);
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),2);
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this + 0x194),(uint)(*(ushort *)(this + 0x1b4) | 0x10));
CBaseEntity::SetFriction((CBaseEntity *)this,1.0);
if (this[0x1c80] != (CBasePlayer)0x0) {
(**(code **)(*(int *)(this + 0x1c7c) + 4))(this + 0x1c7c,this + 0x1c80);
this[0x1c80] = (CBasePlayer)0x0;
}
if (this[0x104] != (CBasePlayer)0x0) {
/* try { // try from 00419c8f to 00419d4a has its CatchHandler @ 00419d89 */
(**(code **)(*(int *)this + 0x21c))(this,this + 0x104);
this[0x104] = (CBasePlayer)0x0;
}
if (*(int *)(this + 0x100) != 100) {
(**(code **)(*(int *)this + 0x214))(this,this + 0x100);
*(undefined4 *)(this + 0x100) = 100;
}
if (this[0x105] != (CBasePlayer)0x2) {
(**(code **)(*(int *)this + 0x224))(this,this + 0x105);
this[0x105] = (CBasePlayer)0x2;
}
if (this[0x1ac8] != (CBasePlayer)0x1) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1ac8);
this[0x1ac8] = (CBasePlayer)0x1;
}
fVar1 = *(float *)(sv_stepsize._28_4_ + 0x2c);
if (fVar1 != *(float *)(this + 0x1acc)) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1acc);
*(float *)(this + 0x1acc) = fVar1;
}
if (this[0x1ad0] != (CBasePlayer)0x1) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1ad0);
this[0x1ad0] = (CBasePlayer)0x1;
}
if (this[0x120] != (CBasePlayer)0x0) {
if (this[0x6c] == (CBasePlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
}
this[0x120] = (CBasePlayer)0x0;
}
fVar1 = *(float *)(gpGlobals + 0xc);
if (fVar1 != *(float *)(this + 0x17dc)) {
if (this[0x6c] == (CBasePlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x17dc) = fVar1;
}
if (*(float *)(this + 0x1ff8) != 0.0) {
if (this[0x6c] == (CBasePlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1ff8) = 0;
}
piVar3 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
if (((byte)this[0x150] & 2) == 0) {
/* try { // try from 00419c40 to 00419c65 has its CatchHandler @ 00419daa */
iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
CBaseEntity::SetCollisionBounds
((CBaseEntity *)this,(Vector *)(iVar6 + 0xc),(Vector *)(iVar5 + 0x18));
}
else {
/* try { // try from 00419ac9 to 00419b30 has its CatchHandler @ 00419daa */
iVar5 = (**(code **)(*g_pGameRules + 0x7c))();
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
CBaseEntity::SetCollisionBounds
((CBaseEntity *)this,(Vector *)(iVar6 + 0x24),(Vector *)(iVar5 + 0x30));
}
if (*(float *)(this + 0x1aa4) != 0.0) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1aa4);
*(undefined4 *)(this + 0x1aa4) = 0;
}
CBaseCombatCharacter::SetBloodColor((CBaseCombatCharacter *)this,0);
(**(code **)(*piVar3 + 0x6c))(piVar3);
iVar5 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar6 = ThreadGetCurrentId();
if (iVar5 == iVar6) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.