L L4D2node

NDebugOverlay::Sphere

0x00445590 · 1317 bytes · __cdecl

_ZN13NDebugOverlay6SphereERK6Vectorfiiibf

Decompiled

undefined (7 params)

/* NDebugOverlay::Sphere(Vector const&, float, int, int, int, bool, float) */

void NDebugOverlay::Sphere
               (Vector *param_1,float param_2,int param_3,int param_4,int param_5,bool param_6,
               float param_7)

{
  int iVar1;
  float fVar2;
  float fVar3;
  undefined4 uVar4;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40 [3];
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  iVar1 = 0x11;
  local_34 = *(float *)param_1;
  local_30 = *(float *)(param_1 + 4);
  local_20 = param_2 + *(float *)(param_1 + 8);
  local_2c = *(float *)(param_1 + 8) - param_2;
  local_28 = local_34;
  local_24 = local_30;
  Line((Vector *)&local_34,(Vector *)&local_28,param_3,param_4,param_5,param_6,param_7);
  local_24 = param_2 + *(float *)(param_1 + 4);
  local_34 = *(float *)param_1;
  local_30 = *(float *)(param_1 + 4) - param_2;
  local_2c = *(float *)(param_1 + 8);
  local_28 = local_34;
  local_20 = local_2c;
  Line((Vector *)&local_34,(Vector *)&local_28,param_3,param_4,param_5,param_6,param_7);
  local_28 = param_2 + *(float *)param_1;
  local_30 = *(float *)(param_1 + 4);
  local_34 = *(float *)param_1 - param_2;
  local_2c = *(float *)(param_1 + 8);
  local_24 = local_30;
  local_20 = local_2c;
  Line((Vector *)&local_34,(Vector *)&local_28,param_3,param_4,param_5,param_6,param_7);
  local_4c = *(float *)param_1;
  local_50 = *(float *)(param_1 + 8);
  local_28 = param_2 + local_4c;
  uVar4 = *(undefined4 *)(param_1 + 4);
  local_48 = 0.0;
  fVar3 = 1.0;
  fVar2 = 0.0;
  local_24 = (float)uVar4;
  local_20 = local_50;
  while( true ) {
    local_34 = fVar3 * param_2 + local_4c;
    local_2c = fVar2 * param_2 + local_50;
    local_30 = (float)uVar4;
    Line((Vector *)&local_34,(Vector *)&local_28,param_3,param_4,param_5,param_6,param_7);
    local_28 = local_34;
    iVar1 = iVar1 + -1;
    local_24 = local_30;
    local_48 = local_48 + 22.5;
    local_20 = local_2c;
    if (iVar1 == 0) break;
    local_4c = *(float *)param_1;
    uVar4 = *(undefined4 *)(param_1 + 4);
    local_50 = *(float *)(param_1 + 8);
    sincosf(local_48 * 0.0055555557 * 3.1415927,local_40,&local_44);
    fVar3 = local_44;
    fVar2 = local_40[0];
  }
  local_4c = *(float *)(param_1 + 4);
  iVar1 = 0x11;
  local_50 = *(float *)(param_1 + 8);
  local_24 = param_2 + local_4c;
  uVar4 = *(undefined4 *)param_1;
  local_48 = 0.0;
  fVar3 = 1.0;
  fVar2 = 0.0;
  local_28 = (float)uVar4;
  local_20 = local_50;
  while( true ) {
    local_30 = fVar3 * param_2 + local_4c;
    local_2c = fVar2 * param_2 + local_50;
    local_34 = (float)uVar4;
    Line((Vector *)&local_34,(Vector *)&local_28,param_3,param_4,param_5,param_6,param_7);
    local_28 = local_34;
    iVar1 = iVar1 + -1;
    local_24 = local_30;
    local_48 = local_48 + 22.5;
    local_20 = local_2c;
    if (iVar1 == 0) break;
    uVar4 = *(undefined4 *)param_1;
    local_4c = *(float *)(param_1 + 4);
    local_50 = *(float *)(param_1 + 8);
    sincosf(local_48 * 0.0055555557 * 3.1415927,local_40,&local_44);
    fVar3 = local_44;
    fVar2 = local_40[0];
  }
  local_50 = *(float *)(param_1 + 4);
  iVar1 = 0x11;
  local_4c = *(float *)param_1;
  local_24 = param_2 + local_50;
  uVar4 = *(undefined4 *)(param_1 + 8);
  local_48 = 0.0;
  fVar3 = 1.0;
  fVar2 = 0.0;
  local_28 = local_4c;
  local_20 = (float)uVar4;
  while( true ) {
    local_34 = fVar3 * param_2 + local_4c;
    local_30 = fVar2 * param_2 + local_50;
    local_2c = (float)uVar4;
    Line((Vector *)&local_34,(Vector *)&local_28,param_3,param_4,param_5,param_6,param_7);
    local_28 = local_34;
    iVar1 = iVar1 + -1;
    local_24 = local_30;
    local_48 = local_48 + 22.5;
    local_20 = local_2c;
    if (iVar1 == 0) break;
    uVar4 = *(undefined4 *)(param_1 + 8);
    local_4c = *(float *)param_1;
    local_50 = *(float *)(param_1 + 4);
    sincosf(local_48 * 0.0055555557 * 3.1415927,local_40,&local_44);
    fVar3 = local_44;
    fVar2 = local_40[0];
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)