DrawDispCollPlane
0x004551c0 · 1328 bytes · __cdecl
_Z17DrawDispCollPlaneP10CBaseTrace
Decompiled
undefined (1 param)
/* DrawDispCollPlane(CBaseTrace*) */
void DrawDispCollPlane(CBaseTrace *param_1)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float local_7c;
float local_78;
float local_74;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
fVar1 = *(float *)(param_1 + 0x18);
fVar2 = *(float *)(param_1 + 0x1c);
fVar3 = *(float *)(param_1 + 0x20);
fVar6 = ABS(fVar1);
fVar5 = ABS(fVar2);
fVar4 = fVar5;
if (fVar6 >= fVar5) {
fVar4 = fVar6;
}
if ((fVar4 < ABS(fVar3)) || ((fVar6 < fVar5) - 1 < 2)) {
local_7c = 1.0;
local_78 = 0.0;
local_70 = 0.0;
fVar4 = fVar2;
local_68 = 0.0;
local_6c = fVar3;
}
else {
fVar4 = 0.0;
local_78 = 1.0;
local_6c = 0.0;
local_7c = 0.0;
local_70 = -fVar3;
local_68 = fVar1;
}
local_74 = 0.0;
local_68 = local_68 - fVar4;
VectorNormalize((Vector *)&local_70);
local_7c = fVar3 * local_6c - fVar2 * local_68;
local_78 = local_68 * fVar1 - fVar3 * local_70;
local_74 = local_70 * fVar2 - local_6c * fVar1;
VectorNormalize((Vector *)&local_7c);
fVar4 = *(float *)(param_1 + 0x2c);
local_5c = *(float *)(param_1 + 8) + fVar3 +
(*(float *)(param_1 + 0x14) - *(float *)(param_1 + 8)) * fVar4;
local_60 = *(float *)(param_1 + 4) + fVar2 +
(*(float *)(param_1 + 0x10) - *(float *)(param_1 + 4)) * fVar4;
local_64 = fVar1 + *(float *)param_1 + (*(float *)(param_1 + 0xc) - *(float *)param_1) * fVar4;
local_40 = local_7c * -30.0 + local_64;
local_3c = local_78 * -30.0 + local_60;
local_4c = local_70 * -30.0 + local_40;
local_38 = local_74 * -30.0 + local_5c;
local_48 = local_6c * -30.0 + local_3c;
local_44 = local_68 * -30.0 + local_38;
local_40 = local_40 + local_70 * 30.0;
local_3c = local_3c + local_6c * 30.0;
local_38 = local_38 + local_68 * 30.0;
local_28 = local_7c * 30.0 + local_64;
local_34 = local_70 * 30.0 + local_28;
local_28 = local_28 + local_70 * -30.0;
local_24 = local_78 * 30.0 + local_60;
local_30 = local_6c * 30.0 + local_24;
local_24 = local_24 + local_6c * -30.0;
local_20 = local_74 * 30.0 + local_5c;
local_2c = local_68 * 30.0 + local_20;
local_20 = local_20 + local_68 * -30.0;
NDebugOverlay::Triangle
((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,0x7d,0x7d,0x7d,0x7d,false,
5.0);
NDebugOverlay::Triangle
((Vector *)&local_4c,(Vector *)&local_34,(Vector *)&local_28,0x7d,0x7d,0x7d,0x7d,false,
5.0);
NDebugOverlay::Line((Vector *)&local_4c,(Vector *)&local_40,0xff,0xff,0xff,false,5.0);
NDebugOverlay::Line((Vector *)&local_40,(Vector *)&local_34,0xff,0xff,0xff,false,5.0);
NDebugOverlay::Line((Vector *)&local_34,(Vector *)&local_28,0xff,0xff,0xff,false,5.0);
NDebugOverlay::Line((Vector *)&local_28,(Vector *)&local_4c,0xff,0xff,0xff,false,5.0);
local_58 = local_64 + fVar1 * 30.0;
local_54 = fVar2 * 30.0 + local_60;
local_50 = fVar3 * 30.0 + local_5c;
NDebugOverlay::Line((Vector *)&local_64,(Vector *)&local_58,0xff,0,0,false,5.0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.