L L4D2node

DrawDispCollPlane

0x004551c0 · 1328 bytes · __cdecl

_Z17DrawDispCollPlaneP10CBaseTrace

Decompiled

undefined (1 param)

/* DrawDispCollPlane(CBaseTrace*) */

void DrawDispCollPlane(CBaseTrace *param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float local_7c;
  float local_78;
  float local_74;
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  fVar1 = *(float *)(param_1 + 0x18);
  fVar2 = *(float *)(param_1 + 0x1c);
  fVar3 = *(float *)(param_1 + 0x20);
  fVar6 = ABS(fVar1);
  fVar5 = ABS(fVar2);
  fVar4 = fVar5;
  if (fVar6 >= fVar5) {
    fVar4 = fVar6;
  }
  if ((fVar4 < ABS(fVar3)) || ((fVar6 < fVar5) - 1 < 2)) {
    local_7c = 1.0;
    local_78 = 0.0;
    local_70 = 0.0;
    fVar4 = fVar2;
    local_68 = 0.0;
    local_6c = fVar3;
  }
  else {
    fVar4 = 0.0;
    local_78 = 1.0;
    local_6c = 0.0;
    local_7c = 0.0;
    local_70 = -fVar3;
    local_68 = fVar1;
  }
  local_74 = 0.0;
  local_68 = local_68 - fVar4;
  VectorNormalize((Vector *)&local_70);
  local_7c = fVar3 * local_6c - fVar2 * local_68;
  local_78 = local_68 * fVar1 - fVar3 * local_70;
  local_74 = local_70 * fVar2 - local_6c * fVar1;
  VectorNormalize((Vector *)&local_7c);
  fVar4 = *(float *)(param_1 + 0x2c);
  local_5c = *(float *)(param_1 + 8) + fVar3 +
             (*(float *)(param_1 + 0x14) - *(float *)(param_1 + 8)) * fVar4;
  local_60 = *(float *)(param_1 + 4) + fVar2 +
             (*(float *)(param_1 + 0x10) - *(float *)(param_1 + 4)) * fVar4;
  local_64 = fVar1 + *(float *)param_1 + (*(float *)(param_1 + 0xc) - *(float *)param_1) * fVar4;
  local_40 = local_7c * -30.0 + local_64;
  local_3c = local_78 * -30.0 + local_60;
  local_4c = local_70 * -30.0 + local_40;
  local_38 = local_74 * -30.0 + local_5c;
  local_48 = local_6c * -30.0 + local_3c;
  local_44 = local_68 * -30.0 + local_38;
  local_40 = local_40 + local_70 * 30.0;
  local_3c = local_3c + local_6c * 30.0;
  local_38 = local_38 + local_68 * 30.0;
  local_28 = local_7c * 30.0 + local_64;
  local_34 = local_70 * 30.0 + local_28;
  local_28 = local_28 + local_70 * -30.0;
  local_24 = local_78 * 30.0 + local_60;
  local_30 = local_6c * 30.0 + local_24;
  local_24 = local_24 + local_6c * -30.0;
  local_20 = local_74 * 30.0 + local_5c;
  local_2c = local_68 * 30.0 + local_20;
  local_20 = local_20 + local_68 * -30.0;
  NDebugOverlay::Triangle
            ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,0x7d,0x7d,0x7d,0x7d,false,
             5.0);
  NDebugOverlay::Triangle
            ((Vector *)&local_4c,(Vector *)&local_34,(Vector *)&local_28,0x7d,0x7d,0x7d,0x7d,false,
             5.0);
  NDebugOverlay::Line((Vector *)&local_4c,(Vector *)&local_40,0xff,0xff,0xff,false,5.0);
  NDebugOverlay::Line((Vector *)&local_40,(Vector *)&local_34,0xff,0xff,0xff,false,5.0);
  NDebugOverlay::Line((Vector *)&local_34,(Vector *)&local_28,0xff,0xff,0xff,false,5.0);
  NDebugOverlay::Line((Vector *)&local_28,(Vector *)&local_4c,0xff,0xff,0xff,false,5.0);
  local_58 = local_64 + fVar1 * 30.0;
  local_54 = fVar2 * 30.0 + local_60;
  local_50 = fVar3 * 30.0 + local_5c;
  NDebugOverlay::Line((Vector *)&local_64,(Vector *)&local_58,0xff,0,0,false,5.0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)