L L4D2node

NDebugOverlay::Cross

0x004462b0 · 392 bytes · __cdecl

_ZN13NDebugOverlay5CrossERK6Vectorfiiibf

Decompiled

undefined (7 params)

/* NDebugOverlay::Cross(Vector const&, float, int, int, int, bool, float) */

void NDebugOverlay::Cross
               (Vector *param_1,float param_2,int param_3,int param_4,int param_5,bool param_6,
               float param_7)

{
  CBasePlayer *this;
  Vector local_58 [12];
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  this = (CBasePlayer *)UTIL_GetListenServerHost();
  if (this != (CBasePlayer *)0x0) {
    CBasePlayer::EyeVectors(this,local_58,(Vector *)&local_4c,(Vector *)&local_40);
    local_28 = param_2 * local_4c + *(float *)param_1;
    local_34 = *(float *)param_1 - param_2 * local_4c;
    local_24 = param_2 * local_48 + *(float *)(param_1 + 4);
    local_30 = *(float *)(param_1 + 4) - param_2 * local_48;
    local_20 = param_2 * local_44 + *(float *)(param_1 + 8);
    local_2c = *(float *)(param_1 + 8) - param_2 * local_44;
    Line((Vector *)&local_34,(Vector *)&local_28,param_3,param_4,param_5,param_6,param_7);
    local_28 = param_2 * local_40 + *(float *)param_1;
    local_34 = *(float *)param_1 - param_2 * local_40;
    local_24 = param_2 * local_3c + *(float *)(param_1 + 4);
    local_30 = *(float *)(param_1 + 4) - param_2 * local_3c;
    local_20 = param_2 * local_38 + *(float *)(param_1 + 8);
    local_2c = *(float *)(param_1 + 8) - param_2 * local_38;
    Line((Vector *)&local_34,(Vector *)&local_28,param_3,param_4,param_5,param_6,param_7);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)