L L4D2node

IVision::ForEachRecognized<ConsiderRecognizedSet>

0x0075dc80 · 796 bytes · __thiscall

_ZN7IVision17ForEachRecognizedI21ConsiderRecognizedSetEEbRT_

Decompiled

bool (2 params)

/* bool IVision::ForEachRecognized<ConsiderRecognizedSet>(ConsiderRecognizedSet&) */

bool __thiscall
IVision::ForEachRecognized<ConsiderRecognizedSet>(IVision *this,ConsiderRecognizedSet *param_1)

{
  float fVar1;
  uint uVar2;
  int *piVar3;
  code *pcVar4;
  char cVar5;
  int *piVar6;
  undefined4 uVar7;
  Vector *pVVar8;
  Vector *pVVar9;
  int *piVar10;
  undefined4 uVar11;
  int iVar12;
  undefined *puVar13;
  undefined1 *puVar14;
  int iVar15;
  int in_GS_OFFSET;
  int local_34;
  Color local_24;
  undefined1 local_23;
  undefined1 local_22;
  undefined1 local_21;
  int local_20;
  
  local_34 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar15 = 0;
  if (0 < *(int *)(this + 0x38)) {
    do {
      fVar1 = (float)((uint *)(*(int *)(this + 0x2c) + iVar15))[4];
      if ((((fVar1 < *(float *)(gpGlobals + 0xc) || fVar1 == *(float *)(gpGlobals + 0xc)) &&
           (uVar2 = *(uint *)(*(int *)(this + 0x2c) + iVar15), uVar2 != 0xffffffff)) &&
          (puVar13 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar13 != (undefined *)0xfffffffc)) &&
         ((*(uint *)(puVar13 + 8) == uVar2 >> 0xc &&
          (piVar3 = *(int **)(puVar13 + 4), piVar3 != (int *)0x0)))) {
        piVar6 = (int *)(**(code **)(*piVar3 + 0x144))(piVar3);
        if ((piVar6 != (int *)0x0) &&
           ((cVar5 = (**(code **)(*piVar6 + 300))(piVar6), cVar5 != '\0' &&
            (cVar5 = (**(code **)(**(int **)param_1 + 0xd8))(*(int **)param_1,piVar6), cVar5 != '\0'
            )))) {
          if (*(int *)(param_1 + 8) == 0) {
            *(int **)(param_1 + 8) = piVar6;
          }
          else {
            piVar10 = (int *)(**(code **)(**(int **)param_1 + 200))(*(int **)param_1);
            uVar7 = *(undefined4 *)(param_1 + 8);
            pcVar4 = *(code **)(*piVar10 + 0xcc);
            uVar11 = (**(code **)(**(int **)param_1 + 0xb4))(*(int **)param_1);
            uVar7 = (*pcVar4)(piVar10,*(undefined4 *)param_1,uVar11,uVar7,piVar6);
            *(undefined4 *)(param_1 + 8) = uVar7;
          }
        }
        if (fVar1 < *(float *)(param_1 + 4) || fVar1 == *(float *)(param_1 + 4)) {
          cVar5 = INextBot::IsDebugging(*(INextBot **)param_1,0x20);
          if ((cVar5 != '\0') &&
             (piVar6 = (int *)(**(code **)(**(int **)param_1 + 0xc4))(*(int **)param_1),
             piVar6 != (int *)0x0)) {
            pVVar8 = (Vector *)(**(code **)(*piVar3 + 0x288))(piVar3);
            pVVar9 = (Vector *)(**(code **)(*piVar6 + 0xb8))(piVar6);
            NDebugOverlay::Line(pVVar9,pVVar8,0xff,0,0,false,0.2);
          }
        }
        else {
          cVar5 = INextBot::IsDebugging(*(INextBot **)param_1,0x20);
          if (cVar5 != '\0') {
            if (piVar3[0xc] == 0) {
              iVar12 = 0;
            }
            else {
              iVar12 = piVar3[0xc] - *(int *)(gpGlobals + 0x58) >> 4;
            }
            puVar14 = &DAT_00d539c2;
            if ((undefined1 *)piVar3[0x1f] != (undefined1 *)0x0) {
              puVar14 = (undefined1 *)piVar3[0x1f];
            }
            uVar7 = (**(code **)(**(int **)param_1 + 0x13c))(*(int **)param_1);
            local_24 = 0;
            local_23 = 0xff;
            local_22 = 0;
            local_21 = 0xff;
            ConColorMsg(&local_24,"%3.2f: %s caught sight of %s(#%d)\n",
                        (double)*(float *)(gpGlobals + 0xc),uVar7,puVar14,iVar12);
            piVar6 = (int *)(**(code **)(**(int **)param_1 + 0xc4))(*(int **)param_1);
            if (piVar6 != (int *)0x0) {
              pVVar8 = (Vector *)(**(code **)(*piVar3 + 0x288))(piVar3);
              pVVar9 = (Vector *)(**(code **)(*piVar6 + 0xb8))(piVar6);
              NDebugOverlay::Line(pVVar9,pVVar8,0xff,0xff,0,false,0.2);
            }
          }
          (**(code **)(**(int **)param_1 + 0x50))(*(int **)param_1,piVar3);
        }
      }
      local_34 = local_34 + 1;
      iVar15 = iVar15 + 0x14;
    } while (local_34 < *(int *)(this + 0x38));
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)