L L4D2node

NDebugOverlay::Cross3DOriented

0x00443dd0 · 617 bytes · __cdecl

_ZN13NDebugOverlay15Cross3DOrientedERK6VectorRK6QAnglefiiibf

Decompiled

undefined (8 params)

/* NDebugOverlay::Cross3DOriented(Vector const&, QAngle const&, float, int, int, int, bool, float)
    */

void NDebugOverlay::Cross3DOriented
               (Vector *param_1,QAngle *param_2,float param_3,int param_4,int param_5,int param_6,
               bool param_7,float param_8)

{
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  AngleVectors(param_2,(Vector *)&local_58,(Vector *)&local_4c,(Vector *)&local_40);
  local_58 = local_58 * param_3;
  local_40 = local_40 * param_3;
  local_4c = local_4c * param_3;
  local_48 = local_48 * param_3;
  local_54 = local_54 * param_3;
  local_3c = local_3c * param_3;
  local_50 = local_50 * param_3;
  local_44 = local_44 * param_3;
  local_38 = param_3 * local_38;
  local_28 = *(float *)param_1 - local_4c;
  local_34 = local_4c + *(float *)param_1;
  local_24 = *(float *)(param_1 + 4) - local_48;
  local_30 = local_48 + *(float *)(param_1 + 4);
  local_20 = *(float *)(param_1 + 8) - local_44;
  local_2c = local_44 + *(float *)(param_1 + 8);
  Line((Vector *)&local_34,(Vector *)&local_28,param_4,param_5,param_6,param_7,param_8);
  local_28 = *(float *)param_1 - local_58;
  local_34 = *(float *)param_1 + local_58;
  local_24 = *(float *)(param_1 + 4) - local_54;
  local_30 = *(float *)(param_1 + 4) + local_54;
  local_2c = *(float *)(param_1 + 8) + local_50;
  local_20 = *(float *)(param_1 + 8) - local_50;
  Line((Vector *)&local_34,(Vector *)&local_28,param_4,param_5,param_6,param_7,param_8);
  local_28 = *(float *)param_1 - local_40;
  local_34 = *(float *)param_1 + local_40;
  local_24 = *(float *)(param_1 + 4) - local_3c;
  local_30 = *(float *)(param_1 + 4) + local_3c;
  local_2c = *(float *)(param_1 + 8) + local_38;
  local_20 = *(float *)(param_1 + 8) - local_38;
  Line((Vector *)&local_34,(Vector *)&local_28,param_4,param_5,param_6,param_7,param_8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)