NDebugOverlay::Cross3DOriented
0x00443dd0 · 617 bytes · __cdecl
_ZN13NDebugOverlay15Cross3DOrientedERK6VectorRK6QAnglefiiibf
Decompiled
undefined (8 params)
/* NDebugOverlay::Cross3DOriented(Vector const&, QAngle const&, float, int, int, int, bool, float)
*/
void NDebugOverlay::Cross3DOriented
(Vector *param_1,QAngle *param_2,float param_3,int param_4,int param_5,int param_6,
bool param_7,float param_8)
{
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
AngleVectors(param_2,(Vector *)&local_58,(Vector *)&local_4c,(Vector *)&local_40);
local_58 = local_58 * param_3;
local_40 = local_40 * param_3;
local_4c = local_4c * param_3;
local_48 = local_48 * param_3;
local_54 = local_54 * param_3;
local_3c = local_3c * param_3;
local_50 = local_50 * param_3;
local_44 = local_44 * param_3;
local_38 = param_3 * local_38;
local_28 = *(float *)param_1 - local_4c;
local_34 = local_4c + *(float *)param_1;
local_24 = *(float *)(param_1 + 4) - local_48;
local_30 = local_48 + *(float *)(param_1 + 4);
local_20 = *(float *)(param_1 + 8) - local_44;
local_2c = local_44 + *(float *)(param_1 + 8);
Line((Vector *)&local_34,(Vector *)&local_28,param_4,param_5,param_6,param_7,param_8);
local_28 = *(float *)param_1 - local_58;
local_34 = *(float *)param_1 + local_58;
local_24 = *(float *)(param_1 + 4) - local_54;
local_30 = *(float *)(param_1 + 4) + local_54;
local_2c = *(float *)(param_1 + 8) + local_50;
local_20 = *(float *)(param_1 + 8) - local_50;
Line((Vector *)&local_34,(Vector *)&local_28,param_4,param_5,param_6,param_7,param_8);
local_28 = *(float *)param_1 - local_40;
local_34 = *(float *)param_1 + local_40;
local_24 = *(float *)(param_1 + 4) - local_3c;
local_30 = *(float *)(param_1 + 4) + local_3c;
local_2c = *(float *)(param_1 + 8) + local_38;
local_20 = *(float *)(param_1 + 8) - local_38;
Line((Vector *)&local_34,(Vector *)&local_28,param_4,param_5,param_6,param_7,param_8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.