UTIL_DrawBeamPoints
0x0042e410 · 66 bytes · __cdecl
_Z19UTIL_DrawBeamPoints6VectorS_ihhh
Decompiled
undefined (6 params)
/* UTIL_DrawBeamPoints(Vector, Vector, int, unsigned char, unsigned char, unsigned char) */
void UTIL_DrawBeamPoints(void)
{
byte in_stack_00000020;
byte in_stack_00000024;
byte in_stack_00000028;
NDebugOverlay::Line((Vector *)&stack0x00000004,(Vector *)&stack0x00000010,(uint)in_stack_00000020,
(uint)in_stack_00000024,(uint)in_stack_00000028,true,0.1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.