CNavMesh::Update
0x007400b0 · 1674 bytes · __thiscall
_ZN8CNavMesh6UpdateEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNavMesh::Update() */
void __thiscall CNavMesh::Update(CNavMesh *this)
{
char cVar1;
int iVar2;
int iVar3;
CNavMesh *pCVar4;
int local_70;
undefined4 local_64;
undefined4 local_60;
undefined4 local_58;
undefined4 local_54;
int local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
local_64 = 0;
local_60 = 0;
if (___atan2f_finite == 0) {
local_50 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_64,0,0,0,0,"/data/src/game/server/nav_mesh.cpp",0xf3,
&Update()::tm_fmt,"(%s)%s","Unaccounted","CNavMesh::Update");
local_50 = ___atan2f_finite;
}
iVar3 = _DAT_0105db00;
local_58 = local_64;
local_54 = local_60;
/* try { // try from 007401e6 to 00740234 has its CatchHandler @ 00740776 */
if (((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) ||
(iVar2 = ThreadGetCurrentId(), iVar3 != iVar2)) {
iVar3 = *(int *)(this + 0x528);
}
else {
if ((char *)*_DAT_0105d15c != "CNavMesh::Update") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca5af4,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
iVar3 = *(int *)(this + 0x528);
}
if (iVar3 == 0) {
/* try { // try from 00740253 to 007405fd has its CatchHandler @ 00740755 */
UpdateBlockedAreas(this);
pCVar4 = this;
UpdateAvoidanceObstacleAreas(this);
if (*(int *)(nav_edit._28_4_ + 0x30) == 0) {
if (this[0x45c] != (CNavMesh)0x0) {
pCVar4 = this;
/* try { // try from 00740680 to 00740684 has its CatchHandler @ 00740755 */
OnEditModeEnd();
this[0x45c] = (CNavMesh)0x0;
}
}
else {
if (this[0x45c] == (CNavMesh)0x0) {
OnEditModeStart(this);
this[0x45c] = (CNavMesh)0x1;
}
pCVar4 = this;
DrawEditMode(this);
}
if (*(int *)(nav_show_danger._28_4_ + 0x30) != 0) {
pCVar4 = this;
DrawDanger();
}
if (*(int *)(nav_show_player_counts._28_4_ + 0x30) != 0) {
pCVar4 = this;
/* try { // try from 00740739 to 0074074d has its CatchHandler @ 00740755 */
DrawPlayerCounts();
}
if (0 < *(int *)(this + 0x564)) {
local_70 = 0;
iVar3 = 0;
do {
iVar2 = *(int *)(this + 0x558);
local_34 = *(float *)(iVar2 + iVar3);
local_30 = *(float *)(iVar2 + 4 + iVar3);
local_2c = *(float *)(iVar2 + 8 + iVar3);
local_28 = *(float *)(iVar2 + 0xc + iVar3);
local_24 = *(float *)(iVar2 + 0x10 + iVar3);
local_20 = *(float *)(iVar2 + 0x14 + iVar3);
local_40 = local_28 * 50.0 + local_34;
local_3c = local_24 * 50.0 + local_30;
local_38 = local_20 * 50.0 + local_2c;
NDebugOverlay::Line((Vector *)&local_34,(Vector *)&local_40,0xff,0,0xff,true,0.1);
local_40 = local_28 * 50.0 + local_34;
local_4c = local_34 + 25.0;
local_3c = local_24 * 50.0 + local_30;
local_48 = local_30;
local_38 = local_20 * 50.0 + local_2c;
local_44 = local_2c;
NDebugOverlay::Line((Vector *)&local_4c,(Vector *)&local_40,0xff,0,0xff,true,0.1);
local_40 = local_28 * 50.0 + local_34;
local_4c = local_34 - 25.0;
local_3c = local_24 * 50.0 + local_30;
local_48 = local_30;
local_38 = local_20 * 50.0 + local_2c;
local_44 = local_2c;
NDebugOverlay::Line((Vector *)&local_4c,(Vector *)&local_40,0xff,0,0xff,true,0.1);
local_40 = local_28 * 50.0 + local_34;
local_4c = local_34;
local_3c = local_24 * 50.0 + local_30;
local_48 = local_30 + 25.0;
local_38 = local_20 * 50.0 + local_2c;
local_44 = local_2c;
NDebugOverlay::Line((Vector *)&local_4c,(Vector *)&local_40,0xff,0,0xff,true,0.1);
local_40 = local_28 * 50.0 + local_34;
local_4c = local_34;
local_3c = local_24 * 50.0 + local_30;
local_48 = local_30 - 25.0;
local_38 = local_20 * 50.0 + local_2c;
local_44 = local_2c;
pCVar4 = (CNavMesh *)&local_4c;
NDebugOverlay::Line((Vector *)&local_4c,(Vector *)&local_40,0xff,0,0xff,true,0.1);
local_70 = local_70 + 1;
iVar3 = iVar3 + 0x18;
} while (local_70 < *(int *)(this + 0x564));
}
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(pCVar4), iVar3 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_50 != 0) {
(**(code **)(local_50 + 0x54))(local_50,local_58,local_54,0,0,0);
return;
}
}
else {
/* try { // try from 00740180 to 00740184 has its CatchHandler @ 00740755 */
UpdateGeneration(this,0.03);
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_50 != 0) {
(**(code **)(local_50 + 0x54))(local_50,local_58,local_54,0,0,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.