CInferno::IsTouching
0x008c7200 · 928 bytes · __thiscall
_ZNK8CInferno10IsTouchingEP11CBaseEntityfb
Decompiled
undefined (4 params)
/* CInferno::IsTouching(CBaseEntity*, float, bool) const */
undefined4 __thiscall
CInferno::IsTouching(CInferno *this,CBaseEntity *param_1,float param_2,bool param_3)
{
Vector *pVVar1;
Vector *pVVar2;
int iVar3;
int iVar4;
float fVar5;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [8];
float local_68;
Vector local_64 [32];
float local_44;
if ((param_1 != (CBaseEntity *)0x0) && (0 < *(int *)(this + 0xa40))) {
iVar4 = 0;
do {
while (((pVVar2 = *(Vector **)(this + iVar4 * 4 + 0xa48), *(int *)(this + 0xa44) != 1 ||
(iVar3 = CBaseEntity::GetGroundEntity(param_1), iVar3 == 0)) ||
(CCollisionProperty::CalcNearestPoint
((CCollisionProperty *)(param_1 + 0x194),pVVar2,local_70),
local_68 - *(float *)(pVVar2 + 8) <= param_2 * 0.33333334))) {
pVVar1 = pVVar2 + 0xc;
CCollisionProperty::CalcNearestPoint
((CCollisionProperty *)(param_1 + 0x194),pVVar1,(Vector *)&local_e8);
fVar5 = local_e8 - *(float *)(pVVar2 + 0xc);
if ((local_e4 - *(float *)(pVVar2 + 0x10)) * (local_e4 - *(float *)(pVVar2 + 0x10)) +
fVar5 * fVar5 +
(local_e0 - *(float *)(pVVar2 + 0x14)) * (local_e0 - *(float *)(pVVar2 + 0x14)) <
param_2 * param_2) {
if (!param_3) {
if (*(int *)(InfernoDebug._28_4_ + 0x30) == 0) {
return 1;
}
fVar5 = 0.2;
LAB_008c7567:
NDebugOverlay::Line(pVVar1,(Vector *)&local_e8,0xff,0,0xff,true,fVar5);
return 1;
}
local_b8 = local_e4 - *(float *)(pVVar2 + 0x10);
local_b4 = local_e0 - *(float *)(pVVar2 + 0x14);
local_88 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b4 * local_b4 + local_b8 * local_b8 + fVar5 * fVar5 != 0.0;
local_cc = *(undefined4 *)(pVVar2 + 0xc);
local_c8 = *(undefined4 *)(pVVar2 + 0x10);
local_c4 = *(undefined4 *)(pVVar2 + 0x14);
local_bc = fVar5;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x4003,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 == 1.0) {
if (*(int *)(InfernoDebug._28_4_ + 0x30) == 0) {
return 1;
}
fVar5 = 50.2;
goto LAB_008c7567;
}
if (*(int *)(InfernoDebug._28_4_ + 0x30) != 0) {
NDebugOverlay::Line(pVVar1,(Vector *)&local_e8,0xff,0,0,true,50.2);
}
}
iVar4 = iVar4 + 1;
if (*(int *)(this + 0xa40) <= iVar4) {
return 0;
}
}
iVar4 = iVar4 + 1;
} while (iVar4 < *(int *)(this + 0xa40));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.