CVomitParticle::ResolveFlyCollisionCustom
0x004e58b0 · 245 bytes · __thiscall
_ZN14CVomitParticle25ResolveFlyCollisionCustomER10CGameTraceR6Vector
Decompiled
undefined (3 params)
/* CVomitParticle::ResolveFlyCollisionCustom(CGameTrace&, Vector&) */
void __thiscall
CVomitParticle::ResolveFlyCollisionCustom(CVomitParticle *this,CGameTrace *param_1,Vector *param_2)
{
uint uVar1;
CBaseEntity *pCVar2;
undefined *puVar3;
CBaseEntity::ResolveFlyCollisionCustom((CBaseEntity *)this,param_1,param_2);
pCVar2 = *(CBaseEntity **)(param_1 + 0x4c);
if ((pCVar2 != (CBaseEntity *)0x0) && (this != (CVomitParticle *)pCVar2)) {
uVar1 = *(uint *)(this + 0x470);
if ((uVar1 == 0xffffffff) ||
(((puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc ||
(*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (pCVar2 != *(CBaseEntity **)(puVar3 + 4))))) {
if (*(int *)(z_vomit_debug._28_4_ + 0x30) != 0) {
NDebugOverlay::Line((Vector *)param_1,(Vector *)(param_1 + 0xc),0xff,100,0,true,10.0);
NDebugOverlay::EntityBounds((CBaseEntity *)this,0xff,100,0,0,10.0);
pCVar2 = *(CBaseEntity **)(param_1 + 0x4c);
}
OnCollide(this,pCVar2);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.