L L4D2node

PathFollower::Draw

0x00762590 · 685 bytes · __cdecl

_ZNK12PathFollower4DrawEPKN4Path7SegmentE

Decompiled

undefined (1 param)

/* PathFollower::Draw(Path::Segment const*) const */

void PathFollower::Draw(Segment *param_1)

{
  int iVar1;
  int iVar2;
  float local_34;
  float local_30;
  undefined4 local_2c;
  float local_28;
  float local_24;
  undefined4 local_20;
  
  iVar1 = *(int *)(param_1 + 0x4758);
  if (iVar1 == 0) {
    return;
  }
  if (param_1[0x478c] != (Segment)0x0) {
    local_28 = 0.0;
    local_24 = 0.0;
    local_20 = 0;
    if (param_1[0x47a8] == (Segment)0x0) {
      iVar2 = 0;
      iVar1 = 0xff;
    }
    else {
      iVar2 = 0xff;
      iVar1 = 0;
    }
    NDebugOverlay::SweptBox
              ((Vector *)(param_1 + 0x4790),(Vector *)(param_1 + 0x479c),
               (Vector *)(param_1 + 0x47c8),(Vector *)(param_1 + 0x47d4),(QAngle *)&local_28,iVar1,
               iVar2,0,0xff,0.1);
    if (param_1[0x47c4] == (Segment)0x0) {
      iVar2 = 0;
      iVar1 = 0xff;
    }
    else {
      iVar2 = 0xff;
      iVar1 = 0;
    }
    NDebugOverlay::SweptBox
              ((Vector *)(param_1 + 0x47ac),(Vector *)(param_1 + 0x47b8),
               (Vector *)(param_1 + 0x47c8),(Vector *)(param_1 + 0x47d4),(QAngle *)&local_28,iVar1,
               iVar2,0,0xff,0.1);
    iVar1 = *(int *)(param_1 + 0x4758);
    if (iVar1 == 0) goto LAB_007627c3;
  }
  NDebugOverlay::Sphere((Vector *)(iVar1 + 8),5.0,0xff,0xff,0,true,0.1);
  iVar1 = *(int *)(param_1 + 0x4758);
  local_24 = *(float *)(iVar1 + 0x40);
  if ((*(int *)(iVar1 + 4) == 0) || (*(int *)(iVar1 + 4) == 2)) {
    local_34 = *(float *)(iVar1 + 0x34) - local_24;
    local_28 = *(float *)(iVar1 + 0x34) + local_24;
    local_30 = *(float *)(iVar1 + 0x38);
    local_2c = *(undefined4 *)(iVar1 + 0x3c);
    local_24 = local_30;
  }
  else {
    local_34 = *(float *)(iVar1 + 0x34);
    local_30 = *(float *)(iVar1 + 0x38) - local_24;
    local_24 = *(float *)(iVar1 + 0x38) + local_24;
    local_2c = *(undefined4 *)(iVar1 + 0x3c);
    local_28 = local_34;
  }
  local_20 = local_2c;
  NDebugOverlay::Line((Vector *)&local_34,(Vector *)&local_28,0xff,0,0xff,true,0.1);
  iVar1 = (**(code **)(*(int *)param_1 + 0x5c))(param_1,*(undefined4 *)(param_1 + 0x4758));
  if (iVar1 != 0) {
    NDebugOverlay::Line((Vector *)(iVar1 + 8),(Vector *)(*(int *)(param_1 + 0x4758) + 8),0xff,0xff,0
                        ,true,0.1);
  }
LAB_007627c3:
  Path::Draw((Path *)param_1,(Segment *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)