CNavArea::DrawDragSelectionSet
0x006fe5a0 · 465 bytes · __thiscall
_ZNK8CNavArea20DrawDragSelectionSetER5Color
Decompiled
undefined (2 params)
/* CNavArea::DrawDragSelectionSet(Color&) const */
void __thiscall CNavArea::DrawDragSelectionSet(CNavArea *this,Color *param_1)
{
byte bVar1;
byte bVar2;
byte bVar3;
byte bVar4;
uint uVar5;
uint uVar6;
uint uVar7;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_4c = *(undefined4 *)(this + 4);
local_3c = *(undefined4 *)(this + 8);
local_38 = *(undefined4 *)(this + 0x24);
local_40 = *(undefined4 *)(this + 0x10);
local_48 = *(undefined4 *)(this + 8);
local_30 = *(undefined4 *)(this + 0x14);
bVar1 = *param_1;
local_34 = *(undefined4 *)(this + 4);
local_44 = *(undefined4 *)(this + 0xc);
local_2c = *(undefined4 *)(this + 0x28);
bVar2 = param_1[1];
bVar3 = param_1[2];
local_28 = *(undefined4 *)(this + 0x10);
bVar4 = param_1[3];
local_24 = *(undefined4 *)(this + 0x14);
local_20 = *(undefined4 *)(this + 0x18);
NDebugOverlay::Triangle
((Vector *)&local_4c,(Vector *)&local_28,(Vector *)&local_40,(uint)bVar1,(uint)bVar2,
(uint)bVar3,(uint)bVar4,true,0.01023);
NDebugOverlay::Triangle
((Vector *)&local_28,(Vector *)&local_4c,(Vector *)&local_34,(uint)bVar1,(uint)bVar2,
(uint)bVar3,(uint)bVar4,true,0.01023);
uVar5 = (uint)s_dragSelectionSetBorderColor;
uVar6 = (uint)DAT_00fe5d49;
uVar7 = (uint)DAT_00fe5d4a;
NDebugOverlay::Line((Vector *)&local_4c,(Vector *)&local_40,uVar5,uVar6,uVar7,true,0.01023);
NDebugOverlay::Line((Vector *)&local_4c,(Vector *)&local_34,uVar5,uVar6,uVar7,true,0.01023);
NDebugOverlay::Line((Vector *)&local_34,(Vector *)&local_28,uVar5,uVar6,uVar7,true,0.01023);
NDebugOverlay::Line((Vector *)&local_28,(Vector *)&local_40,uVar5,uVar6,uVar7,true,0.01023);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.