UTIL_DrawOverlayLines
0x007489a0 · 107 bytes · unknown
_Z21UTIL_DrawOverlayLinesv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UTIL_DrawOverlayLines() */
void UTIL_DrawOverlayLines(void)
{
Vector *pVVar1;
int iVar2;
iVar2 = 0;
if (m_nDebugOverlayIndex != -1) {
do {
while (pVVar1 = (Vector *)(&m_debugOverlayLine)[iVar2], pVVar1[0x25] == (Vector)0x0) {
iVar2 = iVar2 + 1;
if (iVar2 == 0x14) {
return;
}
}
iVar2 = iVar2 + 1;
NDebugOverlay::Line(pVVar1,pVVar1 + 0xc,*(int *)(pVVar1 + 0x18),*(int *)(pVVar1 + 0x1c),
*(int *)(pVVar1 + 0x20),(bool)pVVar1[0x24],0.0);
} while (iVar2 != 0x14);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.