CSoundEnt::Think
0x0082ceb0 · 2722 bytes · __thiscall
_ZN9CSoundEnt5ThinkEv
Decompiled
undefined (1 param)
/* CSoundEnt::Think() */
void __thiscall CSoundEnt::Think(CSoundEnt *this)
{
CSound *this_00;
short sVar1;
int iVar2;
int iVar3;
int iVar4;
undefined4 uVar5;
undefined4 uVar6;
uint uVar7;
uint uVar8;
float *pfVar9;
Vector *pVVar10;
undefined *puVar11;
float fVar12;
float fVar13;
float fVar14;
ulonglong uVar15;
int local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
local_50 = -1;
iVar3 = *(int *)(this + 0x444);
do {
while( true ) {
iVar2 = iVar3;
if (iVar2 == -1) {
return;
}
if ((*(float *)(gpGlobals + 0xc) < *(float *)(this + iVar2 * 0x34 + 0x464)) ||
(this[iVar2 * 0x34 + 0x46a] != (CSoundEnt)0x0)) break;
LAB_0082cf39:
sVar1 = *(short *)(this + iVar2 * 0x34 + 0x468);
iVar3 = *(int *)(displaysoundlist._28_4_ + 0x30);
if (iVar3 == 1) {
Msg(" Removed Sound: %d (Time:%f)\n",*(undefined4 *)(this + iVar2 * 0x34 + 0x45c),
(double)*(float *)(gpGlobals + 0xc));
iVar3 = *(int *)(displaysoundlist._28_4_ + 0x30);
}
iVar4 = g_pSoundEnt;
if ((iVar3 == 2) && ((*(uint *)(this + iVar2 * 0x34 + 0x45c) & 8) != 0)) {
Msg(" Removed Danger Sound: %d (time:%f)\n",*(uint *)(this + iVar2 * 0x34 + 0x45c),
(double)*(float *)(gpGlobals + 0xc));
iVar4 = g_pSoundEnt;
}
iVar3 = (int)sVar1;
g_pSoundEnt = iVar4;
if (iVar4 != 0) {
if (local_50 == -1) {
*(int *)(iVar4 + 0x444) = (int)*(short *)(iVar4 + 0x468 + iVar2 * 0x34);
}
else {
*(undefined2 *)(iVar4 + 0x468 + local_50 * 0x34) =
*(undefined2 *)(iVar4 + 0x468 + iVar2 * 0x34);
}
*(short *)(iVar4 + 0x468 + iVar2 * 0x34) = (short)*(undefined4 *)(iVar4 + 0x440);
*(int *)(iVar4 + 0x440) = iVar2;
}
}
iVar3 = iVar2 * 0x34;
this_00 = (CSound *)(this + iVar3 + 0x44c);
if ((this[iVar3 + 0x47c] != (CSoundEnt)0x0) &&
((((uVar7 = *(uint *)(this + iVar3 + 0x44c), uVar7 == 0xffffffff ||
(puVar11 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar11 + 8) != uVar7 >> 0xc)) || (*(int *)(puVar11 + 4) == 0))))
goto LAB_0082cf39;
if (*(int *)(displaysoundlist._28_4_ + 0x30) != 0) {
(**(code **)(*(int *)this + 0x24c))(this,&local_4c,&local_40);
if ((*(int *)(displaysoundlist._28_4_ + 0x30) == 1) ||
((*(int *)(displaysoundlist._28_4_ + 0x30) == 2 &&
((*(uint *)(this + iVar3 + 0x45c) & 8) != 0)))) {
fVar12 = (float)*(int *)(this + iVar3 + 0x454);
uVar7 = -(uint)((*(uint *)(this + iVar3 + 0x45c) & 8) == 0);
uVar8 = uVar7 & 0xff;
fVar14 = local_4c * fVar12;
fVar13 = local_48 * fVar12;
fVar12 = fVar12 * local_44;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = fVar14 + *pfVar9;
local_24 = fVar13 + pfVar9[1];
local_20 = fVar12 + pfVar9[2];
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0xff,uVar8,0,false,0.1);
fVar12 = (float)*(int *)(this + iVar3 + 0x454);
fVar13 = local_4c * fVar12;
fVar14 = local_48 * fVar12;
fVar12 = fVar12 * local_44;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = *pfVar9 - fVar13;
local_24 = pfVar9[1] - fVar14;
local_20 = pfVar9[2] - fVar12;
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0xff,uVar8,0,false,0.1);
fVar12 = (float)*(int *)(this + iVar3 + 0x454);
fVar14 = local_40 * fVar12;
fVar13 = local_3c * fVar12;
fVar12 = fVar12 * local_38;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = fVar14 + *pfVar9;
local_24 = fVar13 + pfVar9[1];
local_20 = fVar12 + pfVar9[2];
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0xff,uVar8,0,false,0.1);
fVar12 = (float)*(int *)(this + iVar3 + 0x454);
fVar13 = local_40 * fVar12;
fVar14 = local_3c * fVar12;
fVar12 = fVar12 * local_38;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = *pfVar9 - fVar13;
local_24 = pfVar9[1] - fVar14;
local_20 = pfVar9[2] - fVar12;
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0xff,uVar8,0,false,0.1);
fVar12 = (float)*(int *)(this + iVar3 + 0x454);
fVar14 = local_34 * fVar12;
fVar13 = local_30 * fVar12;
fVar12 = fVar12 * local_2c;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = fVar14 + *pfVar9;
local_24 = fVar13 + pfVar9[1];
local_20 = fVar12 + pfVar9[2];
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0xff,uVar8,0,false,0.1);
fVar12 = (float)*(int *)(this + iVar3 + 0x454);
fVar13 = local_34 * fVar12;
fVar14 = local_30 * fVar12;
fVar12 = fVar12 * local_2c;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = *pfVar9 - fVar13;
local_24 = pfVar9[1] - fVar14;
local_20 = pfVar9[2] - fVar12;
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
uVar15 = CONCAT44(uVar7,0xff) & 0xffffffffff;
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,(int)uVar15,(int)(uVar15 >> 0x20),0,false,
0.1);
if (*(float *)(this + iVar3 + 0x458) != 1.0) {
fVar13 = (float)*(int *)(this + iVar3 + 0x454) * *(float *)(this + iVar3 + 0x458);
fVar14 = local_48 * fVar13;
fVar12 = local_4c * fVar13;
fVar13 = fVar13 * local_44;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = fVar12 + *pfVar9;
local_24 = fVar14 + pfVar9[1];
local_20 = fVar13 + pfVar9[2];
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0,0x96,0xff,false,0.1);
fVar12 = (float)*(int *)(this + iVar3 + 0x454) * *(float *)(this + iVar3 + 0x458);
fVar14 = local_48 * fVar12;
fVar13 = local_4c * fVar12;
fVar12 = fVar12 * local_44;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = *pfVar9 - fVar13;
local_24 = pfVar9[1] - fVar14;
local_20 = pfVar9[2] - fVar12;
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0,0x96,0xff,false,0.1);
fVar12 = (float)*(int *)(this + iVar3 + 0x454) * *(float *)(this + iVar3 + 0x458);
fVar13 = local_40 * fVar12;
fVar14 = local_3c * fVar12;
fVar12 = fVar12 * local_38;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = fVar13 + *pfVar9;
local_24 = fVar14 + pfVar9[1];
local_20 = fVar12 + pfVar9[2];
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0,0x96,0xff,false,0.1);
fVar12 = (float)*(int *)(this + iVar3 + 0x454) * *(float *)(this + iVar3 + 0x458);
fVar14 = local_3c * fVar12;
fVar13 = local_40 * fVar12;
fVar12 = fVar12 * local_38;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = *pfVar9 - fVar13;
local_24 = pfVar9[1] - fVar14;
local_20 = pfVar9[2] - fVar12;
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0,0x96,0xff,false,0.1);
fVar12 = (float)*(int *)(this + iVar3 + 0x454) * *(float *)(this + iVar3 + 0x458);
fVar13 = local_34 * fVar12;
fVar14 = local_30 * fVar12;
fVar12 = fVar12 * local_2c;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = fVar13 + *pfVar9;
local_24 = fVar14 + pfVar9[1];
local_20 = fVar12 + pfVar9[2];
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0,0x96,0xff,false,0.1);
fVar12 = (float)*(int *)(this + iVar3 + 0x454) * *(float *)(this + iVar3 + 0x458);
fVar13 = local_34 * fVar12;
fVar14 = local_30 * fVar12;
fVar12 = fVar12 * local_2c;
pfVar9 = (float *)CSound::GetSoundOrigin(this_00);
local_28 = *pfVar9 - fVar13;
local_24 = pfVar9[1] - fVar14;
local_20 = pfVar9[2] - fVar12;
pVVar10 = (Vector *)CSound::GetSoundOrigin(this_00);
NDebugOverlay::Line(pVVar10,(Vector *)&local_28,0,0x96,0xff,false,0.1);
}
}
iVar4 = ISoundsInList(this,2);
iVar3 = *(int *)(this + 0x448);
uVar5 = ISoundsInList(this,1);
uVar6 = ISoundsInList(this,2);
DevMsg(2,"Soundlist: %d / %d (%d)\n",uVar6,uVar5,iVar4 - iVar3);
uVar5 = ISoundsInList(this,2);
*(undefined4 *)(this + 0x448) = uVar5;
}
iVar3 = (int)*(short *)(this + iVar2 * 0x34 + 0x468);
local_50 = iVar2;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.