NDebugOverlay::Circle
0x00445ac0 · 575 bytes · __cdecl
_ZN13NDebugOverlay6CircleERK6VectorS2_S2_fiiiibf
Decompiled
undefined (10 params)
/* NDebugOverlay::Circle(Vector const&, Vector const&, Vector const&, float, int, int, int, int,
bool, float) */
void NDebugOverlay::Circle
(Vector *param_1,Vector *param_2,Vector *param_3,float param_4,int param_5,
int param_6,int param_7,int param_8,bool param_9,float param_10)
{
longdouble lVar1;
int iVar2;
longdouble lVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float local_58;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
iVar2 = 1;
local_58 = *(float *)param_2;
fVar9 = *(float *)param_1;
fVar5 = *(float *)(param_2 + 4);
fVar10 = *(float *)(param_1 + 4);
fVar8 = *(float *)(param_2 + 8);
fVar7 = *(float *)(param_1 + 8);
local_34 = param_4 * local_58 + fVar9;
local_30 = param_4 * fVar5 + fVar10;
local_2c = param_4 * fVar8 + fVar7;
local_28 = local_34;
local_24 = local_30;
local_20 = local_2c;
while( true ) {
local_40 = local_28;
local_3c = local_24;
local_38 = local_20;
lVar1 = (longdouble)fcos((longdouble)((float)iVar2 * 0.3926991));
lVar3 = (longdouble)fsin((longdouble)((float)iVar2 * 0.3926991));
fVar6 = (float)lVar3;
fVar4 = (float)lVar1;
local_24 = (fVar5 * fVar4 + *(float *)(param_3 + 4) * fVar6) * param_4 + fVar10;
local_20 = (fVar8 * fVar4 + *(float *)(param_3 + 8) * fVar6) * param_4 + fVar7;
local_28 = (fVar4 * local_58 + fVar6 * *(float *)param_3) * param_4 + fVar9;
Line((Vector *)&local_40,(Vector *)&local_28,param_5,param_6,param_7,param_9,param_10);
if ((1 < iVar2) && (param_8 != 0)) {
(**(code **)(*debugoverlay + 8))
(debugoverlay,&local_34,&local_40,&local_28,param_5,param_6,param_7,param_8,param_9,
param_10);
}
if (iVar2 == 0x10) break;
iVar2 = iVar2 + 1;
local_58 = *(float *)param_2;
fVar5 = *(float *)(param_2 + 4);
fVar8 = *(float *)(param_2 + 8);
fVar9 = *(float *)param_1;
fVar10 = *(float *)(param_1 + 4);
fVar7 = *(float *)(param_1 + 8);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.