L L4D2node

NDebugOverlay::Circle

0x00445ac0 · 575 bytes · __cdecl

_ZN13NDebugOverlay6CircleERK6VectorS2_S2_fiiiibf

Decompiled

undefined (10 params)

/* NDebugOverlay::Circle(Vector const&, Vector const&, Vector const&, float, int, int, int, int,
   bool, float) */

void NDebugOverlay::Circle
               (Vector *param_1,Vector *param_2,Vector *param_3,float param_4,int param_5,
               int param_6,int param_7,int param_8,bool param_9,float param_10)

{
  longdouble lVar1;
  int iVar2;
  longdouble lVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  float local_58;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  iVar2 = 1;
  local_58 = *(float *)param_2;
  fVar9 = *(float *)param_1;
  fVar5 = *(float *)(param_2 + 4);
  fVar10 = *(float *)(param_1 + 4);
  fVar8 = *(float *)(param_2 + 8);
  fVar7 = *(float *)(param_1 + 8);
  local_34 = param_4 * local_58 + fVar9;
  local_30 = param_4 * fVar5 + fVar10;
  local_2c = param_4 * fVar8 + fVar7;
  local_28 = local_34;
  local_24 = local_30;
  local_20 = local_2c;
  while( true ) {
    local_40 = local_28;
    local_3c = local_24;
    local_38 = local_20;
    lVar1 = (longdouble)fcos((longdouble)((float)iVar2 * 0.3926991));
    lVar3 = (longdouble)fsin((longdouble)((float)iVar2 * 0.3926991));
    fVar6 = (float)lVar3;
    fVar4 = (float)lVar1;
    local_24 = (fVar5 * fVar4 + *(float *)(param_3 + 4) * fVar6) * param_4 + fVar10;
    local_20 = (fVar8 * fVar4 + *(float *)(param_3 + 8) * fVar6) * param_4 + fVar7;
    local_28 = (fVar4 * local_58 + fVar6 * *(float *)param_3) * param_4 + fVar9;
    Line((Vector *)&local_40,(Vector *)&local_28,param_5,param_6,param_7,param_9,param_10);
    if ((1 < iVar2) && (param_8 != 0)) {
      (**(code **)(*debugoverlay + 8))
                (debugoverlay,&local_34,&local_40,&local_28,param_5,param_6,param_7,param_8,param_9,
                 param_10);
    }
    if (iVar2 == 0x10) break;
    iVar2 = iVar2 + 1;
    local_58 = *(float *)param_2;
    fVar5 = *(float *)(param_2 + 4);
    fVar8 = *(float *)(param_2 + 8);
    fVar9 = *(float *)param_1;
    fVar10 = *(float *)(param_1 + 4);
    fVar7 = *(float *)(param_1 + 8);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)